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https://github.com/PaperMC/Paper.git
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1e39773b53
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9d0221aa API to get client side view distance. 9be7f0ea SPIGOT-4395: Additions to PlayerBedEnterEvent. 01e534c6 Minor cosmetic cleanups to imports etc CraftBukkit Changes:96c461b3
API to get client side view distance.e2785f4e
Remove note about development builda8000588
SPIGOT-4395: Additions to PlayerBedEnterEvent. Spigot Changes: 117d4f7e Rebuild patches
94 lines
2.8 KiB
Diff
94 lines
2.8 KiB
Diff
From e555fe63f21a161afa93b949759f1a0ed9dbea57 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 3 Jul 2018 21:52:52 -0400
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Subject: [PATCH] InventoryCloseEvent Reason API
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Allows you to determine why an inventory was closed, enabling plugin developers
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to "confirm" things based on if it was player triggered close or not.
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index ca789867d..d4b3caebd 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -138,6 +138,15 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*/
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public void closeInventory();
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+ // Paper start
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+ /**
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+ * Force-closes the currently open inventory view for this player, if any.
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+ *
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+ * @param reason why the inventory is closing
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+ */
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+ public void closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason);
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+ // Paper end
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+
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/**
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* Returns the ItemStack currently in your hand, can be empty.
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*
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diff --git a/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java b/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java
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index 19889b278..e6e45b936 100644
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--- a/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java
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+++ b/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java
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@@ -11,8 +11,58 @@ import org.bukkit.inventory.InventoryView;
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public class InventoryCloseEvent extends InventoryEvent {
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private static final HandlerList handlers = new HandlerList();
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+ // Paper start
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+ private final Reason reason;
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+ public Reason getReason() {
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+ return reason;
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+ }
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+
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+ public enum Reason {
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+ /**
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+ * Unknown reason
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+ */
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+ UNKNOWN,
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+ /**
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+ * Player is teleporting
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+ */
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+ TELEPORT,
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+ /**
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+ * Player is no longer permitted to use this inventory
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+ */
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+ CANT_USE,
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+ /**
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+ * The chunk the inventory was in was unloaded
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+ */
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+ UNLOADED,
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+ /**
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+ * Opening new inventory instead
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+ */
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+ OPEN_NEW,
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+ /**
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+ * Closed
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+ */
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+ PLAYER,
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+ /**
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+ * Closed due to disconnect
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+ */
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+ DISCONNECT,
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+ /**
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+ * The player died
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+ */
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+ DEATH,
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+ /**
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+ * Closed by Bukkit API
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+ */
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+ PLUGIN,
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+ }
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public InventoryCloseEvent(InventoryView transaction) {
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+ this(transaction, Reason.UNKNOWN);
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+ }
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+
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+ public InventoryCloseEvent(InventoryView transaction, Reason reason) {
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super(transaction);
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+ this.reason = reason;
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+ // Paper end
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}
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/**
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--
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2.19.1
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