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31699ae9a8
* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: a6a9d2a4 Remove some old ApiStatus.Experimental annotations be72314c SPIGOT-7300, PR-829: Add new DamageSource API providing enhanced information about entity damage b252cf05 SPIGOT-7576, PR-970: Add methods in MushroomCow to change stew effects b1c689bd PR-902: Add Server#isLoggingIPs to get log-ips configuration 08f86d1c PR-971: Add Player methods for client-side potion effects 2e3024a9 PR-963: Add API for in-world structures a23292a7 SPIGOT-7530, PR-948: Improve Resource Pack API with new 1.20.3 functionality 1851857b SPIGOT-3071, PR-969: Add entity spawn method with spawn reason cde4c52a SPIGOT-5553, PR-964: Add EntityKnockbackEvent CraftBukkit Changes: 38fd4bd50 Fix accidentally renamed internal damage method 80f0ce4be SPIGOT-7300, PR-1180: Add new DamageSource API providing enhanced information about entity damage 7e43f3b16 SPIGOT-7581: Fix typo in BlockMushroom ea14b7d90 SPIGOT-7576, PR-1347: Add methods in MushroomCow to change stew effects 4c687f243 PR-1259: Add Server#isLoggingIPs to get log-ips configuration 22a541a29 Improve support for per-world game rules cb7dccce2 PR-1348: Add Player methods for client-side potion effects b8d6109f0 PR-1335: Add API for in-world structures 4398a1b5b SPIGOT-7577: Make CraftWindCharge#explode discard the entity e74107678 Fix Crafter maximum stack size 0bb0f4f6a SPIGOT-7530, PR-1314: Improve Resource Pack API with new 1.20.3 functionality 4949f556d SPIGOT-3071, PR-1345: Add entity spawn method with spawn reason 20ac73ca2 PR-1353: Fix Structure#place not working as documented with 0 palette 3c1b77871 SPIGOT-6911, PR-1349: Change max book length in CraftMetaBook 333701839 SPIGOT-7572: Bee nests generated without bees f48f4174c SPIGOT-5553, PR-1336: Add EntityKnockbackEvent
56 lines
2.5 KiB
Diff
56 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lukas Planz <lukas.planz@web.de>
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Date: Tue, 5 Sep 2023 20:33:52 +0200
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Subject: [PATCH] Add experience points API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 5bad312df63eb6dea705c35e0f7e4dd980f526d7..254a02ddb5dc867c9dd6c2086791f7ab94247fd3 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1834,6 +1834,45 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* @param exp New total experience points
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*/
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public void setTotalExperience(int exp);
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+ // Paper start
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+ /**
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+ * Gets the players total amount of experience points he collected to reach the current level and level progress.
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+ *
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+ * <p>This method differs from {@link #getTotalExperience()} in that this method always returns an
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+ * up-to-date value that reflects the players{@link #getLevel() level} and {@link #getExp() level progress}</p>
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+ *
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+ * @return Current total experience points
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+ * @see #getLevel()
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+ * @see #getExp()
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+ * @see #setExperienceLevelAndProgress(int)
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+ */
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+ @org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int calculateTotalExperiencePoints();
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+
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+ /**
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+ * Updates the players level and level progress to that what would be reached when the total amount of experience
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+ * had been collected.
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+ *
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+ * <p>This method differs from {@link #setTotalExperience(int)} in that this method actually updates the
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+ * {@link #getLevel() level} and {@link #getExp() level progress} so that a subsequent call of
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+ * {@link #calculateTotalExperiencePoints()} yields the same amount of points that have been set</p>
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+ *
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+ * @param totalExperience New total experience points
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+ * @see #setLevel(int)
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+ * @see #setExp(float)
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+ * @see #calculateTotalExperiencePoints()
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+ */
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+ void setExperienceLevelAndProgress(@org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int totalExperience);
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+
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+ /**
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+ * Gets the total amount of experience points that are needed to reach the next level from zero progress towards it.
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+ *
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+ * <p>Can be used with {@link #getExp()} to calculate the current points for the current level and alike</p>
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+ *
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+ * @return The required experience points
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+ * @see #getExp()
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+ */
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+ int getExperiencePointsNeededForNextLevel();
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+ // Paper end
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/**
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* Send an experience change.
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