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3d9d0a7227
- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
43 lines
No EOL
1.6 KiB
Diff
43 lines
No EOL
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 15:24:46 -0500
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Subject: [PATCH] Provide E/TE/Chunk count stat methods
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Provides counts without the ineffeciency of using .getEntities().size()
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which creates copy of the collections.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 284dc6391..2e78cd8cf 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -0,0 +0,0 @@ public class CraftWorld implements World {
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private int chunkLoadCount = 0;
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private int chunkGCTickCount;
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+ // Paper start - Provide fast information methods
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+ public int getEntityCount() {
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+ return world.entityList.size();
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+ }
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+ public int getTileEntityCount() {
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+ // We don't use the full world tile entity list, so we must iterate chunks
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+ int size = 0;
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+ for (net.minecraft.server.Chunk chunk : ((ChunkProviderServer) world.getChunkProvider()).chunks.values()) {
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+ size += chunk.tileEntities.size();
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+ }
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+ return size;
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+ }
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+ public int getTickableTileEntityCount() {
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+ return world.tileEntityListTick.size();
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+ }
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+ public int getChunkCount() {
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+ return world.getChunkProviderServer().chunks.size();
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+ }
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+ public int getPlayerCount() {
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+ return world.players.size();
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+ }
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+ // Paper end
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+
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private static final Random rand = new Random();
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public CraftWorld(WorldServer world, ChunkGenerator gen, Environment env) {
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--
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