mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-22 23:29:32 +01:00
91 lines
5.7 KiB
Diff
91 lines
5.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
|
|
Date: Sat, 25 Jun 2022 19:45:20 -0400
|
|
Subject: [PATCH] Send block entities after destroy prediction
|
|
|
|
Minecraft's prediction system does not handle block entities, so if we are manually sending block entities during
|
|
block breaking we need to set it after the prediction is finished. This fixes block entities not showing when cancelling the BlockBreakEvent.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
|
index 5c3e5c348e6fececccd8097355f423b9e7ad982b..064a7a3e1c4d192010e072a5e985a54135748d87 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
|
@@ -61,6 +61,8 @@ public class ServerPlayerGameMode {
|
|
private BlockPos delayedDestroyPos;
|
|
private int delayedTickStart;
|
|
private int lastSentState;
|
|
+ public boolean captureSentBlockEntities = false; // Paper - Send block entities after destroy prediction
|
|
+ public boolean capturedBlockEntity = false; // Paper - Send block entities after destroy prediction
|
|
|
|
public ServerPlayerGameMode(ServerPlayer player) {
|
|
this.gameModeForPlayer = GameType.DEFAULT_MODE;
|
|
@@ -191,10 +193,7 @@ public class ServerPlayerGameMode {
|
|
this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
|
|
this.debugLogging(pos, false, sequence, "may not interact");
|
|
// Update any tile entity data for this block
|
|
- BlockEntity tileentity = this.level.getBlockEntity(pos);
|
|
- if (tileentity != null) {
|
|
- this.player.connection.send(tileentity.getUpdatePacket());
|
|
- }
|
|
+ capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
|
|
// CraftBukkit end
|
|
return;
|
|
}
|
|
@@ -205,10 +204,7 @@ public class ServerPlayerGameMode {
|
|
// Let the client know the block still exists
|
|
this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
|
|
// Update any tile entity data for this block
|
|
- BlockEntity tileentity = this.level.getBlockEntity(pos);
|
|
- if (tileentity != null) {
|
|
- this.player.connection.send(tileentity.getUpdatePacket());
|
|
- }
|
|
+ capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
|
|
return;
|
|
}
|
|
// CraftBukkit end
|
|
@@ -393,10 +389,12 @@ public class ServerPlayerGameMode {
|
|
}
|
|
|
|
// Update any tile entity data for this block
|
|
+ if (!captureSentBlockEntities) { // Paper - Send block entities after destroy prediction
|
|
BlockEntity tileentity = this.level.getBlockEntity(pos);
|
|
if (tileentity != null) {
|
|
this.player.connection.send(tileentity.getUpdatePacket());
|
|
}
|
|
+ } else {capturedBlockEntity = true;} // Paper - Send block entities after destroy prediction
|
|
return false;
|
|
}
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index ebe3d51ccc02b46d9bae4ba4f9185eadfec278f2..19b90fe644da59216e11b35af33e62c0fc66db7b 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -1723,8 +1723,28 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
|
|
return;
|
|
}
|
|
// Paper end - Don't allow digging into unloaded chunks
|
|
+ // Paper start - Send block entities after destroy prediction
|
|
+ this.player.gameMode.capturedBlockEntity = false;
|
|
+ this.player.gameMode.captureSentBlockEntities = true;
|
|
+ // Paper end - Send block entities after destroy prediction
|
|
this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level().getMaxY(), packet.getSequence());
|
|
this.player.connection.ackBlockChangesUpTo(packet.getSequence());
|
|
+ // Paper start - Send block entities after destroy prediction
|
|
+ this.player.gameMode.captureSentBlockEntities = false;
|
|
+ // If a block entity was modified speedup the block change ack to avoid the block entity
|
|
+ // being overriden.
|
|
+ if (this.player.gameMode.capturedBlockEntity) {
|
|
+ // manually tick
|
|
+ this.send(new ClientboundBlockChangedAckPacket(this.ackBlockChangesUpTo));
|
|
+ this.player.connection.ackBlockChangesUpTo = -1;
|
|
+
|
|
+ this.player.gameMode.capturedBlockEntity = false;
|
|
+ BlockEntity tileentity = this.player.level().getBlockEntity(blockposition);
|
|
+ if (tileentity != null) {
|
|
+ this.player.connection.send(tileentity.getUpdatePacket());
|
|
+ }
|
|
+ }
|
|
+ // Paper end - Send block entities after destroy prediction
|
|
return;
|
|
default:
|
|
throw new IllegalArgumentException("Invalid player action");
|