PaperMC/Spigot-Server-Patches/Disable-Vanilla-Chunk-GC.patch
Aikar 3d9d0a7227 Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-01-18 01:00:51 -05:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 26 Sep 2016 01:51:30 -0400
Subject: [PATCH] Disable Vanilla Chunk GC
Bukkit has its own system for this.
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 8493dccee..2ac5caaa4 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -0,0 +0,0 @@ public class WorldServer extends World implements IAsyncTaskHandler {
chunkproviderserver.a(flag);
timings.worldSaveChunks.stopTiming(); // Paper
// CraftBukkit - ArrayList -> Collection
- Collection arraylist = chunkproviderserver.a();
+ /* //Paper start Collection arraylist = chunkproviderserver.a();
Iterator iterator = arraylist.iterator();
while (iterator.hasNext()) {
@@ -0,0 +0,0 @@ public class WorldServer extends World implements IAsyncTaskHandler {
if (chunk != null && !this.manager.a(chunk.locX, chunk.locZ)) {
chunkproviderserver.unload(chunk);
}
- }
+ }*/
+ // Paper end
timings.worldSave.stopTiming(); // Paper
}
}
--