PaperMC/Spigot-Server-Patches/EntityPathfindEvent.patch
Aikar 2b55c92307 EntityPathfindEvent
Fires when an Entity decides to start moving to a location.

This is not the same as a move event. This only fires when an entity chooses
to start moving to a location, and allows cancelling that pathfind.

Additionally, only get is supported for now. Unsure if changing target location
is safe to do.
2016-03-28 21:24:45 -04:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 21:22:26 -0400
Subject: [PATCH] EntityPathfindEvent
Fires when an Entity decides to start moving to a location.
diff --git a/src/main/java/net/minecraft/server/NavigationAbstract.java b/src/main/java/net/minecraft/server/NavigationAbstract.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/NavigationAbstract.java
+++ b/src/main/java/net/minecraft/server/NavigationAbstract.java
@@ -0,0 +0,0 @@ package net.minecraft.server;
public abstract class NavigationAbstract {
private static int f = 20;
- protected EntityInsentient a;
+ protected EntityInsentient a;public Entity getEntity() { return a; } // Paper
protected World b;
protected PathEntity c;
protected double d;
@@ -0,0 +0,0 @@ public abstract class NavigationAbstract {
} else if (this.c != null && !this.c.b() && blockposition.equals(this.r)) {
return this.c;
} else {
+ if (!new com.destroystokyo.paper.event.entity.EntityPathfindEvent(getEntity().getBukkitEntity(), MCUtil.toLocation(getEntity().world, blockposition), null).callEvent()) { return null; } // Paper
this.r = blockposition;
float f = this.h();
@@ -0,0 +0,0 @@ public abstract class NavigationAbstract {
if (this.c != null && !this.c.b() && blockposition.equals(this.r)) {
return this.c;
} else {
+ if (!new com.destroystokyo.paper.event.entity.EntityPathfindEvent(getEntity().getBukkitEntity(), MCUtil.toLocation(entity.world, blockposition), entity.getBukkitEntity()).callEvent()) { return null; } // Paper
this.r = blockposition;
float f = this.h();
--