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4768e3c4ed
Reduces number of instructions a chunk lookup does when accessing the last chunk cache. This reduces amount of work and opcodes and allows better inlining. In lots of profiling comparisons, this optimization was able to reduce the cost of repeated chunk lookups that hit the cache pretty significantly.
21 lines
1.2 KiB
Diff
21 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Byteflux <byte@byteflux.net>
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Date: Tue, 1 Mar 2016 15:08:03 -0600
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Subject: [PATCH] Remove invalid mob spawner tile entities
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 19ddcabdc17c23c4ec46f5669ba0fd56d4bbee58..0da51a454b599f54f3bd443040cdcac57b1c7d7c 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -612,6 +612,10 @@ public class Chunk implements IChunkAccess {
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}
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// CraftBukkit start
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+ // Paper start - Remove invalid mob spawner tile entities
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+ } else if (tileentity instanceof TileEntityMobSpawner && !(getBlockData(blockposition.getX(), blockposition.getY(), blockposition.getZ()).getBlock() instanceof BlockMobSpawner)) {
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+ this.tileEntities.remove(blockposition);
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+ // Paper end
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} else {
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System.out.println("Attempted to place a tile entity (" + tileentity + ") at " + tileentity.position.getX() + "," + tileentity.position.getY() + "," + tileentity.position.getZ()
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+ " (" + getType(blockposition) + ") where there was no entity tile!");
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