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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: c9a46ebf #653: Add World#spawn with randomizeData parameter e49c2e3a Damageable should extend ItemMeta 01ff04f4 SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API ca5b4b1a SPIGOT-6697: Deprecate generateTree with BlockChangeDelegate as it does not handle tiles CraftBukkit Changes: 7c8bbcbe SPIGOT-6716: Preserve the order of stored enchantments of enchanted books. 18027d02 #914: Add World#spawn with randomizeData parameter 3cad0316 SPIGOT-6714: Don't fire PlayerBucketEvent when empty 8c6d60cf Fix server crash with BlockPopulator when entities are at a negative chunk border 4f6bcc84 SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API 78d5b35b SPIGOT-6697: Restore generateTree with BlockChangeDelegate behaviour 15792f0d Rebuild patch c949675e SPIGOT-6713: Cancelling EntityTransformEvent Causes Deceased Slimes To Not Despawn a955f15c Fix issues with new ChunkGenerator API a0a37f41 SPIGOT-6630: Replacing an enchantment on an item creates a conflict error Spigot Changes: b166a49b Rebuild patches 3c1fc60a SPIGOT-6693: Composters only take in one item at custom hopper speeds
50 lines
3.8 KiB
Diff
50 lines
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 10 May 2020 22:49:05 -0400
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Subject: [PATCH] Optimize WorldBorder collision checks and air
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 160c5d395807a96a733e9ad2209d4f57337af76e..dbaa2d9a067bf03f177ac57ee1f0eb156c779314 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1047,7 +1047,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, n
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AABB axisalignedbb = this.getBoundingBox();
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CollisionContext voxelshapecollision = CollisionContext.of(this);
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VoxelShape voxelshape = this.level.getWorldBorder().getCollisionShape();
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- Stream<VoxelShape> stream = Shapes.joinIsNotEmpty(voxelshape, Shapes.create(axisalignedbb.deflate(1.0E-7D)), BooleanOp.AND) ? Stream.empty() : Stream.of(voxelshape);
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+ Stream<VoxelShape> stream = !this.level.getWorldBorder().isWithinBounds(axisalignedbb) ? Stream.empty() : Stream.of(voxelshape); // Paper
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Stream<VoxelShape> stream1 = this.level.getEntityCollisions(this, axisalignedbb.expandTowards(movement), (entity) -> {
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return true;
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});
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diff --git a/src/main/java/net/minecraft/world/level/CollisionSpliterator.java b/src/main/java/net/minecraft/world/level/CollisionSpliterator.java
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index e4122469b839103f5c0fce38822d408a903dc0a5..6124e3a32325e8c74bf839010a79d7c82c49aaff 100644
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--- a/src/main/java/net/minecraft/world/level/CollisionSpliterator.java
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+++ b/src/main/java/net/minecraft/world/level/CollisionSpliterator.java
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@@ -140,9 +140,10 @@ public class CollisionSpliterator extends AbstractSpliterator<VoxelShape> {
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WorldBorder worldBorder = this.collisionGetter.getWorldBorder();
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AABB aABB = this.source.getBoundingBox();
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if (!isBoxFullyWithinWorldBorder(worldBorder, aABB)) {
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- VoxelShape voxelShape = worldBorder.getCollisionShape();
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- if (!isOutsideBorder(voxelShape, aABB) && isCloseToBorder(voxelShape, aABB)) {
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- action.accept(voxelShape);
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+ // Paper start
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+ if (worldBorder.isWithinBounds(aABB.deflate(1.0E-7D)) && !worldBorder.isWithinBounds(aABB.inflate(1.0E-7D))) {
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+ action.accept(worldBorder.getCollisionShape());
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+ // Paper end
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return true;
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}
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}
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diff --git a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
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index 18eeb49a4859a8ab9cbef97caf63c0639bc63233..16bc18cacbf7a23fb744c8a12e7fd8da699b2fea 100644
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--- a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
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+++ b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
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@@ -239,7 +239,7 @@ public final class Shapes {
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mutableBlockPos.set(axisCycle, q, r, p);
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BlockState blockState = world.getTypeIfLoaded(mutableBlockPos); // Paper
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if (blockState == null) return 0.0D; // Paper
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- if ((s != 1 || blockState.hasLargeCollisionShape()) && (s != 2 || blockState.is(Blocks.MOVING_PISTON))) {
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+ if (!blockState.isAir() && (s != 1 || blockState.hasLargeCollisionShape()) && (s != 2 || blockState.is(Blocks.MOVING_PISTON))) { // Paper
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initial = blockState.getCollisionShape(world, mutableBlockPos, context).collide(axis3, box.move((double)(-mutableBlockPos.getX()), (double)(-mutableBlockPos.getY()), (double)(-mutableBlockPos.getZ())), initial);
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if (Math.abs(initial) < 1.0E-7D) {
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return 0.0D;
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