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0b20f94297
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 96340858 PR-938: Various Sound API improvements cbfe0ff0 PR-937: Minor improvements to World#rayTrace documentation e979ee95 PR-935: Change Consumer and Predicates to super 27ae46dc SPIGOT-3641, SPIGOT-7479, PR-931: Add missing values to EntityEffect 0616ec8b Add eclipse .factorypath file to .gitignore CraftBukkit Changes: 8e162d008 PR-1301: Various Sound API improvements eeb7dfc2d SPIGOT-7520: Attribute LootTableSeed missing for generated containers with attached LootTable d433f086d PR-1297: Change Consumer and Predicates to super 864f616da SPIGOT-7518: Fix NullPointerException when calling Block#applyBoneMeal() 5a2d905af Add eclipse .factorypath file to .gitignore 7c6bf15d4 Fix SkullMeta configuration serialization / deserialization with note block sound Spigot Changes: 7de1049b Rebuild patches
37 lines
1.4 KiB
Diff
37 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:01:54 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index e13d09c5d4c62d47f6f4e057a23caea3ed18496a..d6af835abd8b31cf177ad2912215d80ff7629e64 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2915,6 +2915,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* @param profile The new profile to use
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*/
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void setPlayerProfile(@NotNull com.destroystokyo.paper.profile.PlayerProfile profile);
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+
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+ /**
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+ * Returns the amount of ticks the current cooldown lasts
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+ *
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+ * @return Amount of ticks cooldown will last
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+ */
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+ float getCooldownPeriod();
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+
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+ /**
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+ * Returns the percentage of attack power available based on the cooldown (zero to one).
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+ *
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+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
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+ * @return Percentage of attack power available
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+ */
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+ float getCooledAttackStrength(float adjustTicks);
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+
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+ /**
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+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
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+ */
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+ void resetCooldown();
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// Paper end
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// Spigot start
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