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96d5e6ca48
Currently includes generated key holder classes for types used in the Registry Modification API
175 lines
6.4 KiB
Diff
175 lines
6.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Wed, 22 Apr 2020 23:13:49 +0200
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Subject: [PATCH] Add villager reputation API
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diff --git a/src/main/java/com/destroystokyo/paper/entity/villager/Reputation.java b/src/main/java/com/destroystokyo/paper/entity/villager/Reputation.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..0a69e21b0b3001c9cc50951b4b8bd593f6fa74be
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/entity/villager/Reputation.java
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@@ -0,0 +1,57 @@
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+package com.destroystokyo.paper.entity.villager;
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+
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+import com.google.common.base.Preconditions;
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+
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+import java.util.EnumMap;
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+import java.util.Map;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * A reputation score for a player on a villager.
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+ */
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+public final class Reputation {
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+
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+ @NotNull
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+ private final Map<ReputationType, Integer> reputation;
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+
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+ public Reputation() {
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+ this(new EnumMap<>(ReputationType.class));
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+ }
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+
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+ public Reputation(@NotNull Map<ReputationType, Integer> reputation) {
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+ Preconditions.checkNotNull(reputation, "reputation cannot be null");
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+ this.reputation = reputation;
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+ }
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+
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+ /**
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+ * Gets the reputation value for a specific {@link ReputationType}.
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+ *
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+ * @param type The {@link ReputationType type} of reputation to get.
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+ * @return The value of the {@link ReputationType type}.
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+ */
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+ public int getReputation(@NotNull ReputationType type) {
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+ Preconditions.checkNotNull(type, "the reputation type cannot be null");
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+ return this.reputation.getOrDefault(type, 0);
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+ }
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+
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+ /**
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+ * Sets the reputation value for a specific {@link ReputationType}.
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+ *
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+ * @param type The {@link ReputationType type} of reputation to set.
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+ * @param value The value of the {@link ReputationType type}.
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+ */
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+ public void setReputation(@NotNull ReputationType type, int value) {
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+ Preconditions.checkNotNull(type, "the reputation type cannot be null");
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+ this.reputation.put(type, value);
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+ }
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+
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+ /**
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+ * Gets if a reputation value is currently set for a specific {@link ReputationType}.
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+ *
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+ * @param type The {@link ReputationType type} to check
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+ * @return If there is a value for this {@link ReputationType type} set.
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+ */
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+ public boolean hasReputationSet(@NotNull ReputationType type) {
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+ return this.reputation.containsKey(type);
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+ }
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/entity/villager/ReputationType.java b/src/main/java/com/destroystokyo/paper/entity/villager/ReputationType.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..5600fcdc9795a9f49091db48d73bbd4964b8b737
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/entity/villager/ReputationType.java
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@@ -0,0 +1,36 @@
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+package com.destroystokyo.paper.entity.villager;
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+
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+/**
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+ * A type of reputation gained with a {@link org.bukkit.entity.Villager Villager}.
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+ * <p>
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+ * All types but {@link #MAJOR_POSITIVE} are shared to other villagers.
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+ */
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+public enum ReputationType {
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+ /**
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+ * A gossip with a majorly negative effect. This is only gained through killing a nearby
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+ * villager.
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+ */
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+ MAJOR_NEGATIVE,
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+
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+ /**
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+ * A gossip with a minor negative effect. This is only gained through damaging a villager.
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+ */
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+ MINOR_NEGATIVE,
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+
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+ /**
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+ * A gossip with a minor positive effect. This is only gained through curing a zombie
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+ * villager.
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+ */
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+ MINOR_POSITIVE,
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+
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+ /**
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+ * A gossip with a major positive effect. This is only gained through curing a zombie
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+ * villager.
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+ */
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+ MAJOR_POSITIVE,
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+
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+ /**
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+ * A gossip with a minor positive effect. This is only gained through trading with a villager.
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+ */
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+ TRADING,
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+}
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diff --git a/src/main/java/org/bukkit/entity/Villager.java b/src/main/java/org/bukkit/entity/Villager.java
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index 4128b848ec739308694d54d9e859c28185f42a63..d841d94d46462e0ceb7c6b04cc8fc36792bd9201 100644
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--- a/src/main/java/org/bukkit/entity/Villager.java
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+++ b/src/main/java/org/bukkit/entity/Villager.java
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@@ -1,6 +1,8 @@
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package org.bukkit.entity;
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import java.util.Locale;
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+import java.util.Map; // Paper
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+import java.util.UUID; // Paper
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import org.bukkit.Keyed;
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import org.bukkit.Location;
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import org.bukkit.NamespacedKey;
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@@ -242,4 +244,50 @@ public interface Villager extends AbstractVillager {
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return key;
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}
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}
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+
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+ // Paper start - Add villager reputation API
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+ /**
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+ * Get the {@link com.destroystokyo.paper.entity.villager.Reputation reputation}
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+ * for a specific player by {@link UUID}.
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+ *
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+ * @param uniqueId The {@link UUID} of the player to get the reputation of.
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+ * @return The player's copied reputation with this villager.
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+ */
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+ @Nullable
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+ public com.destroystokyo.paper.entity.villager.Reputation getReputation(@NotNull UUID uniqueId);
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+
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+ /**
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+ * Get all {@link com.destroystokyo.paper.entity.villager.Reputation reputations}
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+ * for all players mapped by their {@link UUID unique IDs}.
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+ *
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+ * @return All {@link com.destroystokyo.paper.entity.villager.Reputation reputations} for all players
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+ * in a copied map.
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+ */
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+ @NotNull
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+ public Map<UUID, com.destroystokyo.paper.entity.villager.Reputation> getReputations();
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+
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+ /**
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+ * Set the {@link com.destroystokyo.paper.entity.villager.Reputation reputation}
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+ * for a specific player by {@link UUID}.
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+ *
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+ * @param uniqueId The {@link UUID} of the player to set the reputation of.
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+ * @param reputation The {@link com.destroystokyo.paper.entity.villager.Reputation reputation} to set.
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+ */
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+ public void setReputation(@NotNull UUID uniqueId, @NotNull com.destroystokyo.paper.entity.villager.Reputation reputation);
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+
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+ /**
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+ * Set all {@link com.destroystokyo.paper.entity.villager.Reputation reputations}
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+ * for all players mapped by their {@link UUID unique IDs}.
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+ *
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+ * @param reputations All {@link com.destroystokyo.paper.entity.villager.Reputation reputations}
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+ * for all players mapped by their {@link UUID unique IDs}.
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+ */
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+ public void setReputations(@NotNull Map<UUID, com.destroystokyo.paper.entity.villager.Reputation> reputations);
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+
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+ /**
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+ * Clear all reputations from this villager. This removes every single
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+ * reputation regardless of its impact and the player associated.
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+ */
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+ public void clearReputations();
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+ // Paper end
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}
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