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When per-player mob spawning is enabled we do not need to randomly shuffle the chunk list. Additionally, we can use the NearbyPlayers class to quickly retrieve nearby players instead of possible searching all players on the server.
30 lines
1.3 KiB
Diff
30 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 28 Mar 2016 20:46:14 -0400
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Subject: [PATCH] Configurable Chunk Inhabited Time
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Vanilla stores how long a chunk has been active on a server, and dynamically scales some
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aspects of vanilla gameplay to this factor.
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For people who want all chunks to be treated equally, you can chose a fixed value.
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This allows to fine-tune vanilla gameplay.
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index f6286284b95df0ab6109ff14fda33a48b163f8c2..391ef1eb8c842a1a2dbce45eec8a030f615926d6 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -281,6 +281,13 @@ public class LevelChunk extends ChunkAccess {
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return new ChunkAccess.TicksToSave(this.blockTicks, this.fluidTicks);
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}
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+ // Paper start
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+ @Override
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+ public long getInhabitedTime() {
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+ return this.level.paperConfig().chunks.fixedChunkInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig().chunks.fixedChunkInhabitedTime;
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+ }
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+ // Paper end
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+
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@Override
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public GameEventListenerRegistry getListenerRegistry(int ySectionCoord) {
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Level world = this.level;
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