mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-30 04:02:50 +01:00
38dc3b25d8
When per-player mob spawning is enabled we do not need to randomly shuffle the chunk list. Additionally, we can use the NearbyPlayers class to quickly retrieve nearby players instead of possible searching all players on the server.
21 lines
1 KiB
Diff
21 lines
1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Thu, 2 Apr 2020 17:16:48 -0400
|
|
Subject: [PATCH] Don't tick dead players
|
|
|
|
Causes sync chunk loads and who knows what all else.
|
|
This is safe because Spectators are skipped in unloaded chunks too in vanilla.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
index 5c0b406214b7da3b33acf1f545105d4ecae1f783..40709c98687334b5383ad9d412d5b6ff7748b02b 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
@@ -725,7 +725,7 @@ public class ServerPlayer extends Player {
|
|
|
|
public void doTick() {
|
|
try {
|
|
- if (!this.isSpectator() || !this.touchingUnloadedChunk()) {
|
|
+ if (valid && !this.isSpectator() || !this.touchingUnloadedChunk()) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
|
|
super.tick();
|
|
}
|
|
|