PaperMC/patches/server/0627-Fix-PlayerDropItemEvent-using-wrong-item.patch
Spottedleaf 38dc3b25d8 Optimise chunk tick iteration
When per-player mob spawning is enabled we do not need to randomly
shuffle the chunk list. Additionally, we can use the NearbyPlayers
class to quickly retrieve nearby players instead of possible
searching all players on the server.
2023-09-23 22:31:00 -07:00

35 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 20 Jun 2021 21:55:59 -0700
Subject: [PATCH] Fix PlayerDropItemEvent using wrong item
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 327307404d336d0e66a265e79448f2342cc36220..1d8328bc7acde64f3a0cff4d20bdca44baddd409 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -2280,7 +2280,7 @@ public class ServerPlayer extends Player {
if (retainOwnership) {
if (!itemstack1.isEmpty()) {
- this.awardStat(Stats.ITEM_DROPPED.get(itemstack1.getItem()), stack.getCount());
+ this.awardStat(Stats.ITEM_DROPPED.get(itemstack1.getItem()), itemstack1.getCount()); // Paper
}
this.awardStat(Stats.DROP);
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index dee00042a780b053cd094081874aad221abf1b2b..786ef24e97cfb96ddee2be9e02272e6f572cd64d 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -730,6 +730,11 @@ public abstract class Player extends LivingEntity {
}
double d0 = this.getEyeY() - 0.30000001192092896D;
+ // Paper start
+ ItemStack tmp = itemstack.copy();
+ itemstack.setCount(0);
+ itemstack = tmp;
+ // Paper end
ItemEntity entityitem = new ItemEntity(this.level(), this.getX(), d0, this.getZ(), itemstack);
entityitem.setPickUpDelay(40);