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When per-player mob spawning is enabled we do not need to randomly shuffle the chunk list. Additionally, we can use the NearbyPlayers class to quickly retrieve nearby players instead of possible searching all players on the server.
21 lines
1.3 KiB
Diff
21 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Fri, 19 Feb 2021 22:51:52 -0800
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Subject: [PATCH] Oprimise map impl for tracked players
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Reference2BooleanOpenHashMap is going to have
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better lookups than HashMap.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index c10ef2e6af3e6c52eeb8c96cdbf5352d9dd25dd2..c16e84ee54bf2a65d8bd41f8156b7a4edee5e941 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1204,7 +1204,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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final Entity entity;
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private final int range;
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SectionPos lastSectionPos;
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- public final Set<ServerPlayerConnection> seenBy = Sets.newIdentityHashSet();
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+ public final Set<ServerPlayerConnection> seenBy = new it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet<>(); // Paper - optimise map impl
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public TrackedEntity(Entity entity, int i, int j, boolean flag) {
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this.serverEntity = new ServerEntity(ChunkMap.this.level, entity, j, flag, this::broadcast, this.seenBy); // CraftBukkit
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