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These can be called while an entity is being added to the world, and if the entity is being added from a chunk load context the sync load will block indefinitely (because the chunk load context is for completing the chunk to FULL). This does raise questions about the current system for these dynamic registrations, as it looks like there is _zero_ logic to account for the case where the chunk is _not_ currently loaded and then later loaded. |
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patches/sources | ||
src | ||
.gitignore | ||
build.gradle.kts | ||
LGPL.txt | ||
LICENCE.txt |