PaperMC/Spigot-Server-Patches/Optimize-TileEntity-Ticking.patch
Aikar e82ef9ec05 Switch to using ForgeFlower for Paper Only mc-dev imports
ForgeFlower is better than Spigots FernFlower at decompiling the source.

However, in order to maintain the CraftBukkit patches, we must keep
using spigots for the primary.

However, for any file that we import on top of Spigots imported files
there is nothing stopping us from using better decompiled files.

So these changes will use ForgeFlower to maintain a better set of
decomped files, so anything we add on top of Paper can start off
in a better spot.
2018-08-31 18:56:57 -04:00

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7.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 8 Mar 2015 22:55:25 -0600
Subject: [PATCH] Optimize TileEntity Ticking
diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
index 9ffec378a9..5401f7d754 100644
--- a/src/main/java/net/minecraft/server/BlockChest.java
+++ b/src/main/java/net/minecraft/server/BlockChest.java
@@ -0,0 +0,0 @@ public class BlockChest extends BlockTileEntity implements IFluidSource, IFluidC
}
private boolean b(World world, BlockPosition blockposition) {
- List list = world.a(EntityOcelot.class, new AxisAlignedBB((double)blockposition.getX(), (double)(blockposition.getY() + 1), (double)blockposition.getZ(), (double)(blockposition.getX() + 1), (double)(blockposition.getY() + 2), (double)(blockposition.getZ() + 1)));
+ List<EntityOcelot> list = world.a(EntityOcelot.class, new AxisAlignedBB((double)blockposition.getX(), (double)(blockposition.getY() + 1), (double)blockposition.getZ(), (double)(blockposition.getX() + 1), (double)(blockposition.getY() + 2), (double)(blockposition.getZ() + 1))); // Paper - decompile fix
if (!list.isEmpty()) {
for(EntityOcelot entityocelot : list) {
if (entityocelot.isSitting()) {
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index ad601a39d9..9573a4ecdf 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -0,0 +0,0 @@ import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.entity.HumanEntity;
// CraftBukkit end
-public class TileEntityChest extends TileEntityLootable implements ITickable {
+public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITickable
private NonNullList<ItemStack> items;
protected float a;
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
int k = this.position.getZ();
++this.k;
+ // Paper start
+ }
+ private void doOpenLogic() {
float f;
-
- if (!this.world.isClientSide && this.f != 0 && (this.k + i + j + k) % 200 == 0) {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+ if (false && !this.world.isClientSide && this.f != 0 && (this.k + i + j + k) % 200 == 0) { // Paper - disable block
+ // Paper end
this.f = 0;
f = 5.0F;
List list = this.world.a(EntityHuman.class, new AxisAlignedBB((double) ((float) i - 5.0F), (double) ((float) j - 5.0F), (double) ((float) k - 5.0F), (double) ((float) (i + 1) + 5.0F), (double) ((float) (j + 1) + 5.0F), (double) ((float) (k + 1) + 5.0F)));
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
}
}
- this.e = this.a;
- f = 0.1F;
- if (this.f > 0 && this.a == 0.0F) {
+ if (this.f == 1 && this.a == 0.0F) { // check == 1 instead of > 0, first open
this.a(SoundEffects.BLOCK_CHEST_OPEN);
}
+ // Paper start
+ }
+ private void doCloseLogic() {
+ this.e = this.a;
+ // Paper end
- if (this.f == 0 && this.a > 0.0F || this.f > 0 && this.a < 1.0F) {
+ if (this.f == 0/* && this.a > 0.0F || this.f > 0 && this.a < 1.0F*/) { // Paper disable all but player count check
+ /* // Paper disable animation stuff
float f1 = this.a;
if (this.f > 0) {
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
float f2 = 0.5F;
+
if (this.a < 0.5F && f1 >= 0.5F) {
- this.a(SoundEffects.BLOCK_CHEST_CLOSE);
- }
+ */
+ // add some delay
+ MCUtil.scheduleTask(10, () -> {
+ if (this.f == 0) this.a(SoundEffects.BLOCK_CHEST_CLOSE);
+ });
+ // } // Paper end
if (this.a < 0.0F) {
this.a = 0.0F;
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
++this.f;
if (this.world == null) return; // CraftBukkit
+ doOpenLogic(); // Paper
// CraftBukkit start - Call redstone event
if (this.getBlock() == Blocks.TRAPPED_CHEST) {
@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
--this.f;
// CraftBukkit start - Call redstone event
+ doCloseLogic(); // Paper
if (this.getBlock() == Blocks.TRAPPED_CHEST) {
int newPower = Math.max(0, Math.min(15, this.f));
diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
index 05de26405e..bc851d2a04 100644
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
@@ -0,0 +0,0 @@
package net.minecraft.server;
-public class TileEntityEnderChest extends TileEntity implements ITickable {
+public class TileEntityEnderChest extends TileEntity { // Paper - Remove ITickable
public float a;
public float e;
public int f;
@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
}
this.e = this.a;
+ // Paper start
+ /*
int i = this.position.getX();
int j = this.position.getY();
int k = this.position.getZ();
float fx = 0.1F;
+ */
+ // Paper start
+ }
+ private void doOpenLogic() {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+ // Paper end
if (this.f > 0 && this.a == 0.0F) {
double d0 = (double)i + 0.5D;
double d1 = (double)k + 0.5D;
this.world.a((EntityHuman)null, d0, (double)j + 0.5D, d1, SoundEffects.BLOCK_ENDER_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
}
-
+ // Paper start
+ }
+ private void doCloseLogic() {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+ this.e = this.a;
+ double d0;
+ // Paper end
if (this.f == 0 && this.a > 0.0F || this.f > 0 && this.a < 1.0F) {
float f2 = this.a;
if (this.f > 0) {
@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
public void c() {
++this.f;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f);
+ doOpenLogic(); // Paper
}
public void d() {
--this.f;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f);
+ doCloseLogic(); // Paper
}
public boolean a(EntityHuman entityhuman) {
--