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265ac2bbb1
light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
158 lines
No EOL
6.8 KiB
Diff
158 lines
No EOL
6.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Byteflux <byte@byteflux.net>
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Date: Wed, 2 Mar 2016 11:59:48 -0600
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Subject: [PATCH] Optimize explosions
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The process of determining an entity's exposure from explosions can be
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expensive when there are hundreds or more entities in range.
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This patch adds a per-tick cache that is used for storing and retrieving
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an entity's exposure during an explosion.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 5aee23dceb..2ec3d93551 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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disableEndCredits = getBoolean("game-mechanics.disable-end-credits", false);
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log("End credits disabled: " + disableEndCredits);
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}
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+
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+ public boolean optimizeExplosions;
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+ private void optimizeExplosions() {
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+ optimizeExplosions = getBoolean("optimize-explosions", false);
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+ log("Optimize explosions: " + optimizeExplosions);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
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index c7d11cf621..d0ba510023 100644
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--- a/src/main/java/net/minecraft/server/Explosion.java
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+++ b/src/main/java/net/minecraft/server/Explosion.java
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@@ -0,0 +0,0 @@ public class Explosion {
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d8 /= d11;
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d9 /= d11;
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d10 /= d11;
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- double d12 = (double) this.world.a(vec3d, entity.getBoundingBox());
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+ double d12 = this.getBlockDensity(vec3d, entity.getBoundingBox()); // Paper - Optimize explosions
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double d13 = (1.0D - d7) * d12;
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// CraftBukkit start
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@@ -0,0 +0,0 @@ public class Explosion {
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public List<BlockPosition> getBlocks() {
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return this.blocks;
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}
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+
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+ // Paper start - Optimize explosions
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+ private float getBlockDensity(Vec3D vec3d, AxisAlignedBB aabb) {
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+ if (!this.world.paperConfig.optimizeExplosions) {
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+ return this.world.a(vec3d, aabb);
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+ }
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+ CacheKey key = new CacheKey(this, aabb);
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+ Float blockDensity = this.world.explosionDensityCache.get(key);
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+ if (blockDensity == null) {
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+ blockDensity = this.world.a(vec3d, aabb);
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+ this.world.explosionDensityCache.put(key, blockDensity);
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+ }
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+
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+ return blockDensity;
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+ }
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+
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+ static class CacheKey {
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+ private final World world;
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+ private final double posX, posY, posZ;
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+ private final double minX, minY, minZ;
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+ private final double maxX, maxY, maxZ;
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+
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+ public CacheKey(Explosion explosion, AxisAlignedBB aabb) {
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+ this.world = explosion.world;
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+ this.posX = explosion.posX;
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+ this.posY = explosion.posY;
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+ this.posZ = explosion.posZ;
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+ this.minX = aabb.a;
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+ this.minY = aabb.b;
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+ this.minZ = aabb.c;
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+ this.maxX = aabb.d;
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+ this.maxY = aabb.e;
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+ this.maxZ = aabb.f;
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+ }
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+
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+ @Override
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+ public boolean equals(Object o) {
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+ if (this == o) return true;
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+ if (o == null || getClass() != o.getClass()) return false;
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+
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+ CacheKey cacheKey = (CacheKey) o;
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+
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+ if (Double.compare(cacheKey.posX, posX) != 0) return false;
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+ if (Double.compare(cacheKey.posY, posY) != 0) return false;
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+ if (Double.compare(cacheKey.posZ, posZ) != 0) return false;
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+ if (Double.compare(cacheKey.minX, minX) != 0) return false;
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+ if (Double.compare(cacheKey.minY, minY) != 0) return false;
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+ if (Double.compare(cacheKey.minZ, minZ) != 0) return false;
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+ if (Double.compare(cacheKey.maxX, maxX) != 0) return false;
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+ if (Double.compare(cacheKey.maxY, maxY) != 0) return false;
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+ if (Double.compare(cacheKey.maxZ, maxZ) != 0) return false;
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+ return world.equals(cacheKey.world);
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+ }
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+
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+ @Override
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+ public int hashCode() {
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+ int result;
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+ long temp;
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+ result = world.hashCode();
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+ temp = Double.doubleToLongBits(posX);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(posY);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(posZ);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(minX);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(minY);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(minZ);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(maxX);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(maxY);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ temp = Double.doubleToLongBits(maxZ);
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+ result = 31 * result + (int) (temp ^ (temp >>> 32));
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+ return result;
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+ }
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+ }
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+ // Paper end
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}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 5086fe4027..abed6bb977 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
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worldserver.getTracker().updatePlayers();
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this.methodProfiler.e();
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this.methodProfiler.e();
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+ worldserver.explosionDensityCache.clear(); // Paper - Optimize explosions
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}
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}
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index e06da6bef9..c823cef341 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ import org.apache.logging.log4j.Logger;
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// CraftBukkit start
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import com.google.common.collect.Maps;
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+import java.util.HashMap; // Paper
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import java.util.Map;
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import org.bukkit.Bukkit;
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import org.bukkit.block.BlockState;
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@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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private org.spigotmc.TickLimiter entityLimiter;
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private org.spigotmc.TickLimiter tileLimiter;
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private int tileTickPosition;
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+ public final Map<Explosion.CacheKey, Float> explosionDensityCache = new HashMap<>(); // Paper - Optimize explosions
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public CraftWorld getWorld() {
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return this.world;
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--
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