PaperMC/patches/api/Add-APIs-to-replace-OfflinePlayer-getLastPlayed.patch
Bjarne Koll 881d616533 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11702)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ed0ec489 SPIGOT-7965: Unknown TransformReason for Hoglins
9db03457 SPIGOT-7964: Fix typo in Deprecation annotation
d14119af PR-1082: Add "since" to Deprecation annotations
e8a318d4 PR-1067: Add method to get Advancement requirements

CraftBukkit Changes:
40dd796db SPIGOT-7971: NotSerializableException on serialize CraftUseCooldownComponent
fa85c5e0a SPIGOT-7968: ProjectileHitEvent not trigerred when arrow hits entity
b75b792ec SPIGOT-7970: World#getMaxHeight() returning incorrect value
2b9a094bb SPIGOT-7965: Unknown TransformReason for Hoglins
fd3f5a380 SPIGOT-7966: Some trees do not generate with #generateTree
f2822317c PR-1515: Add a Class reader and Class node argument provider
07abf6852 PR-1514: Add a test case for ClassTraverser
a7577cb24 Fix Inventory#addItem not respecting max stack size
066a74e74 PR-1490: Add method to get Advancement requirements
4a1df30e4 PR-1512: Test Art class based on specific values instead of the implementation, to better catch implementation changes
53254c56f PR-1503: Simplify CAS loop to getAndSet
e9447dc5e Make BlockDataMeta#setBlockData hide unspecified states
dd08a7120 SPIGOT-7960: Fix inconsistency between natural item drop coordinates
e9e8ed753 SPIGOT-7960: Improve natural item drop methods

Spigot Changes:
60c9969b Rebuild patches
2024-12-03 15:47:48 +01:00

62 lines
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <1254957+zachbr@users.noreply.github.com>
Date: Wed, 2 Jan 2019 00:31:12 -0600
Subject: [PATCH] Add APIs to replace OfflinePlayer#getLastPlayed
Currently OfflinePlayer#getLastPlayed could more accurately be described
as "OfflinePlayer#getLastTimeTheirDataWasSaved".
The API doc says it should return the last time the server "witnessed"
the player, whilst also saying it should return the last time they
logged in. The current implementation does neither.
Given this interesting contradiction in the API documentation and the
current defacto implementation, I've elected to deprecate (with no
intent to remove) and replace it with two new methods, clearly named and
documented as to their purpose.
diff --git a/src/main/java/org/bukkit/OfflinePlayer.java b/src/main/java/org/bukkit/OfflinePlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/OfflinePlayer.java
+++ b/src/main/java/org/bukkit/OfflinePlayer.java
@@ -0,0 +0,0 @@ public interface OfflinePlayer extends ServerOperator, AnimalTamer, Configuratio
* UTC.
*
* @return Date of last log-in for this player, or 0
+ * @deprecated The API contract is ambiguous and the implementation may or may not return the correct value given this API ambiguity. It is instead recommended use {@link #getLastLogin()} or {@link #getLastSeen()} depending on your needs.
*/
+ @Deprecated
public long getLastPlayed();
/**
@@ -0,0 +0,0 @@ public interface OfflinePlayer extends ServerOperator, AnimalTamer, Configuratio
@Nullable
@Deprecated(since = "1.20.4")
public Location getBedSpawnLocation();
+ // Paper start
+ /**
+ * Gets the last date and time that this player logged into the server.
+ * <p>
+ * If the player has never played before, this will return 0. Otherwise,
+ * it will be the amount of milliseconds since midnight, January 1, 1970
+ * UTC.
+ *
+ * @return last login time
+ */
+ public long getLastLogin();
+
+ /**
+ * Gets the last date and time that this player was seen on the server.
+ * <p>
+ * If the player has never played before, this will return 0. If the
+ * player is currently online, this will return the current time.
+ * Otherwise it will be the amount of milliseconds since midnight,
+ * January 1, 1970 UTC.
+ *
+ * @return last seen time
+ */
+ public long getLastSeen();
+ // Paper end
/**
* Gets the Location where the player will spawn at, null if they