PaperMC/patches/unapplied/server/Fix-bell-block-entity-memory-leak.patch
2024-12-03 17:58:41 +01:00

39 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: giacomo <32515303+giacomozama@users.noreply.github.com>
Date: Sat, 10 Oct 2020 12:15:33 +0200
Subject: [PATCH] Fix bell block entity memory leak
BellBlockEntity has a list of entities (entitiesAtRing) that was not being cleared at the right time, causing leaks whenever a bell would be rung near a crowd of entities.
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
@@ -0,0 +0,0 @@ public class BellBlockEntity extends BlockEntity {
if (blockEntity.ticks >= 50) {
blockEntity.shaking = false;
+ // Paper start - Fix bell block entity memory leak
+ if (!blockEntity.resonating) {
+ blockEntity.nearbyEntities.clear();
+ }
+ // Paper end - Fix bell block entity memory leak
blockEntity.ticks = 0;
}
@@ -0,0 +0,0 @@ public class BellBlockEntity extends BlockEntity {
++blockEntity.resonationTicks;
} else {
bellEffect.run(world, pos, blockEntity.nearbyEntities);
+ blockEntity.nearbyEntities.clear(); // Paper - Fix bell block entity memory leak
blockEntity.resonating = false;
}
}
@@ -0,0 +0,0 @@ public class BellBlockEntity extends BlockEntity {
}
}
+ this.nearbyEntities.removeIf(e -> !e.isAlive()); // Paper - Fix bell block entity memory leak
}
private static boolean areRaidersNearby(BlockPos pos, List<LivingEntity> hearingEntities) {