PaperMC/patches/unapplied/server/Throw-exception-on-world-create-while-being-ticked.patch
2024-12-03 17:58:41 +01:00

78 lines
4.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 22 Mar 2022 12:44:30 -0700
Subject: [PATCH] Throw exception on world create while being ticked
There are no plans to support creating worlds while worlds are
being ticked themselvess.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
public final double[] recentTps = new double[ 3 ];
// Spigot end
public final io.papermc.paper.configuration.PaperConfigurations paperConfigurations; // Paper - add paper configuration files
+ public boolean isIteratingOverLevels = false; // Paper - Throw exception on world create while being ticked
public static <S extends MinecraftServer> S spin(Function<Thread, S> serverFactory) {
AtomicReference<S> atomicreference = new AtomicReference();
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
gameprofilerfiller.push("commandFunctions");
this.getFunctions().tick();
gameprofilerfiller.popPush("levels");
- Iterator iterator = this.getAllLevels().iterator();
+ //Iterator iterator = this.getAllLevels().iterator(); // Paper - Throw exception on world create while being ticked; moved down
// CraftBukkit start
// Run tasks that are waiting on processing
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
}
+ this.isIteratingOverLevels = true; // Paper - Throw exception on world create while being ticked
+ Iterator iterator = this.getAllLevels().iterator(); // Paper - Throw exception on world create while being ticked; move down
while (iterator.hasNext()) {
ServerLevel worldserver = (ServerLevel) iterator.next();
worldserver.hasPhysicsEvent = org.bukkit.event.block.BlockPhysicsEvent.getHandlerList().getRegisteredListeners().length > 0; // Paper - BlockPhysicsEvent
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
gameprofilerfiller.pop();
worldserver.explosionDensityCache.clear(); // Paper - Optimize explosions
}
+ this.isIteratingOverLevels = false; // Paper - Throw exception on world create while being ticked
gameprofilerfiller.popPush("connection");
this.tickConnection();
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -0,0 +0,0 @@ public final class CraftServer implements Server {
return new ArrayList<World>(this.worlds.values());
}
+ @Override
+ public boolean isTickingWorlds() {
+ return console.isIteratingOverLevels;
+ }
+
public DedicatedPlayerList getHandle() {
return this.playerList;
}
@@ -0,0 +0,0 @@ public final class CraftServer implements Server {
@Override
public World createWorld(WorldCreator creator) {
Preconditions.checkState(this.console.getAllLevels().iterator().hasNext(), "Cannot create additional worlds on STARTUP");
+ //Preconditions.checkState(!this.console.isIteratingOverLevels, "Cannot create a world while worlds are being ticked"); // Paper - Cat - Temp disable. We'll see how this goes.
Preconditions.checkArgument(creator != null, "WorldCreator cannot be null");
String name = creator.name();
@@ -0,0 +0,0 @@ public final class CraftServer implements Server {
@Override
public boolean unloadWorld(World world, boolean save) {
+ //Preconditions.checkState(!this.console.isIteratingOverLevels, "Cannot unload a world while worlds are being ticked"); // Paper - Cat - Temp disable. We'll see how this goes.
if (world == null) {
return false;
}