PaperMC/patches/unapplied/server/fix-player-loottables-running-when-mob-loot-gamerule.patch
2024-12-03 17:58:41 +01:00

25 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 22 Mar 2022 09:50:40 -0700
Subject: [PATCH] fix player loottables running when mob loot gamerule is false
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -0,0 +0,0 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
}
}
}
+ if (this.shouldDropLoot() && this.serverLevel().getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) { // Paper - fix player loottables running when mob loot gamerule is false
// SPIGOT-5071: manually add player loot tables (SPIGOT-5195 - ignores keepInventory rule)
this.dropFromLootTable(this.serverLevel(), damageSource, this.lastHurtByPlayerTime > 0);
this.dropCustomDeathLoot(this.serverLevel(), damageSource, flag);
loot.addAll(this.drops);
this.drops.clear(); // SPIGOT-5188: make sure to clear
+ } // Paper - fix player loottables running when mob loot gamerule is false
Component defaultMessage = this.getCombatTracker().getDeathMessage();