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17b58d00d8
This was a useless exception wrapper that ends up making stack traces harder to read as well as the JVM cutting off the important parts Nothing catches this exception, so its safe to just get rid of it and let the REAL exception bubble down
100 lines
2.7 KiB
Diff
100 lines
2.7 KiB
Diff
From 66cc32083b1330586dff52b36c17828d0ed2d6e7 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 30 Apr 2018 13:14:30 -0400
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Subject: [PATCH] EndermanEscapeEvent
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Fires an event anytime an enderman intends to teleport away from the player
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You may cancel this, enabling ranged attacks to damage the enderman for example.
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diff --git a/src/main/java/com/destroystokyo/paper/event/entity/EndermanEscapeEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/EndermanEscapeEvent.java
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new file mode 100644
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index 00000000..0d15a8ab
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/entity/EndermanEscapeEvent.java
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@@ -0,0 +1,82 @@
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+package com.destroystokyo.paper.event.entity;
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+
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+import org.bukkit.entity.Enderman;
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+import org.bukkit.entity.Entity;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.entity.EntityEvent;
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+
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+public class EndermanEscapeEvent extends EntityEvent implements Cancellable {
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+ private final Reason reason;
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+
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+ public EndermanEscapeEvent(Enderman entity, Reason reason) {
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+ super(entity);
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+ this.reason = reason;
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+ }
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+
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+ @Override
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+ public Enderman getEntity() {
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+ return (Enderman) super.getEntity();
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+ }
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+
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+ /**
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+ * @return The reason the enderman is trying to escape
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+ */
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+ public Reason getReason() {
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+ return reason;
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+ }
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+ private boolean cancelled = false;
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ /**
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+ * Cancels the escape.
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+ *
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+ * If this escape normally would of resulted in damage avoidance such as indirect,
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+ * the enderman will now take damage.
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+ *
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+ * @param cancel true if you wish to cancel this event
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ }
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+
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+ public enum Reason {
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+ /**
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+ * The enderman has stopped attacking and ran away
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+ */
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+ RUNAWAY,
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+ /**
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+ * The enderman has teleported away due to indirect damage (ranged)
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+ */
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+ INDIRECT,
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+ /**
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+ * The enderman has teleported away due to a critical hit
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+ */
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+ CRITICAL_HIT,
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+ /**
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+ * The enderman has teleported away due to the player staring at it during combat
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+ */
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+ STARE,
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+ /**
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+ * Specific case for CRITICAL_HIT where the enderman is taking rain damage
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+ */
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+ DROWN
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+ }
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+}
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--
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2.20.1
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