PaperMC/feature-patches/1066-Incremental-chunk-and-player-saving.patch
Nassim Jahnke 5f9265cc31
Update more feature patches
The incremental chunk saving patch has exactly one line that it expects to come from the moonrise patch, I just left the output as is
2024-12-19 12:03:16 +01:00

133 lines
6.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 9 Jun 2019 03:53:22 +0100
Subject: [PATCH] Incremental chunk and player saving
diff --git a/net/minecraft/server/MinecraftServer.java b/net/minecraft/server/MinecraftServer.java
index f4fba4e2d12c7ab4b4eb9858cd738a9678a2d203..a0a75c84379432ccc525ab22d476c358c77f663b 100644
--- a/net/minecraft/server/MinecraftServer.java
+++ b/net/minecraft/server/MinecraftServer.java
@@ -862,7 +862,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
boolean var4;
try {
this.isSaving = true;
- this.getPlayerList().saveAll();
+ this.getPlayerList().saveAll(); // Paper - Incremental chunk and player saving; diff on change
var4 = this.saveAllChunks(suppressLog, flush, forced);
} finally {
this.isSaving = false;
@@ -1409,9 +1409,29 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
this.ticksUntilAutosave--;
- if (this.autosavePeriod > 0 && this.ticksUntilAutosave <= 0) { // CraftBukkit
- this.autoSave();
+ // Paper start - Incremental chunk and player saving
+ final ProfilerFiller profiler = Profiler.get();
+ int playerSaveInterval = io.papermc.paper.configuration.GlobalConfiguration.get().playerAutoSave.rate;
+ if (playerSaveInterval < 0) {
+ playerSaveInterval = autosavePeriod;
+ }
+ profiler.push("save");
+ final boolean fullSave = autosavePeriod > 0 && this.tickCount % autosavePeriod == 0;
+ try {
+ this.isSaving = true;
+ if (playerSaveInterval > 0) {
+ this.playerList.saveAll(playerSaveInterval);
+ }
+ for (final ServerLevel level : this.getAllLevels()) {
+ if (level.paperConfig().chunks.autoSaveInterval.value() > 0) {
+ level.saveIncrementally(fullSave);
+ }
+ }
+ } finally {
+ this.isSaving = false;
}
+ profiler.pop();
+ // Paper end - Incremental chunk and player saving
ProfilerFiller profilerFiller = Profiler.get();
this.runAllTasks(); // Paper - move runAllTasks() into full server tick (previously for timings)
diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
index c38eda42b33cfa4792625f40ebde6f30e591119b..c8129f0d8218daff9123f1ad2d8ca321a02e1c7e 100644
--- a/net/minecraft/server/level/ServerLevel.java
+++ b/net/minecraft/server/level/ServerLevel.java
@@ -1007,6 +1007,28 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
return !this.server.isUnderSpawnProtection(this, pos, player) && this.getWorldBorder().isWithinBounds(pos);
}
+ // Paper start - Incremental chunk and player saving
+ public void saveIncrementally(boolean doFull) {
+ if (doFull) {
+ org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(this.getWorld()));
+ }
+
+ if (doFull) {
+ this.saveLevelData(true);
+ }
+ // chunk autosave is already called by the ChunkSystem during unload processing (ChunkMap#processUnloads)
+ // Copied from save()
+ // CraftBukkit start - moved from MinecraftServer.saveChunks
+ if (doFull) { // Paper
+ ServerLevel serverLevel1 = this;
+ this.serverLevelData.setWorldBorder(serverLevel1.getWorldBorder().createSettings());
+ this.serverLevelData.setCustomBossEvents(this.server.getCustomBossEvents().save(this.registryAccess()));
+ this.convertable.saveDataTag(this.server.registryAccess(), this.serverLevelData, this.server.getPlayerList().getSingleplayerData());
+ }
+ // CraftBukkit end
+ }
+ // Paper end - Incremental chunk and player saving
+
public void save(@Nullable ProgressListener progress, boolean flush, boolean skipSave) {
ServerChunkCache chunkSource = this.getChunkSource();
if (!skipSave) {
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index 92bd46cca1956f327fb0b407e988d68782f441a4..0f00db82e85c9e510c2e4fe4065291971c408dad 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -180,6 +180,7 @@ import org.slf4j.Logger;
public class ServerPlayer extends Player {
private static final Logger LOGGER = LogUtils.getLogger();
+ public long lastSave = MinecraftServer.currentTick; // Paper - Incremental chunk and player saving
private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_XZ = 32;
private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_Y = 10;
private static final int FLY_STAT_RECORDING_SPEED = 25;
diff --git a/net/minecraft/server/players/PlayerList.java b/net/minecraft/server/players/PlayerList.java
index bafeeab3edbc73f6f86474e18ab4a3d96ce17157..aaa6b8eee7b34fe6efa76f1fe997dcece827d5dd 100644
--- a/net/minecraft/server/players/PlayerList.java
+++ b/net/minecraft/server/players/PlayerList.java
@@ -483,6 +483,7 @@ public abstract class PlayerList {
protected void save(ServerPlayer player) {
if (!player.getBukkitEntity().isPersistent()) return; // CraftBukkit
+ player.lastSave = MinecraftServer.currentTick; // Paper - Incremental chunk and player saving
this.playerIo.save(player);
ServerStatsCounter serverStatsCounter = player.getStats(); // CraftBukkit
if (serverStatsCounter != null) {
@@ -1070,9 +1071,23 @@ public abstract class PlayerList {
}
public void saveAll() {
+ // Paper start - Incremental chunk and player saving
+ this.saveAll(-1);
+ }
+
+ public void saveAll(final int interval) {
io.papermc.paper.util.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
+ int numSaved = 0;
+ final long now = MinecraftServer.currentTick;
for (int i = 0; i < this.players.size(); i++) {
- this.save(this.players.get(i));
+ final ServerPlayer player = this.players.get(i);
+ if (interval == -1 || now - player.lastSave >= interval) {
+ this.save(player);
+ if (interval != -1 && ++numSaved >= io.papermc.paper.configuration.GlobalConfiguration.get().playerAutoSave.maxPerTick()) {
+ break;
+ }
+ }
+ // Paper end - Incremental chunk and player saving
}
return null; }); // Paper - ensure main
}