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When the server is stopping, the default execution handler method will throw a RejectedExecutionException in order to prevent further execution, this causes us to lose the actual kick reason. To mitigate this, we'll use a seperate marked class in order to gracefully ignore these. |
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chat | ||
protocol | ||
syncher | ||
Connection.java.patch | ||
FriendlyByteBuf.java.patch | ||
PacketEncoder.java.patch | ||
Varint21FrameDecoder.java.patch |