mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-30 04:02:50 +01:00
526795bacd
* Update patches to handle vineflower decompiler * update patches again to handle inlined simple lambdas * update vf again and re-apply/rebuild patches * update patches after removal of verify-merges flag * fix compile issue * remove maven local * fix some issues * address more issues * fix collision patch * use paperweight release * more fixes * update fineflower and fix patches again * add missing comment descriptor --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
33 lines
1.7 KiB
Diff
33 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Phoenix616 <max@themoep.de>
|
|
Date: Sun, 20 Jun 2021 16:35:42 +0100
|
|
Subject: [PATCH] Don't apply cramming damage to players
|
|
|
|
It does not make a lot of sense to damage players if they get crammed,
|
|
especially as the usecase of teleporting lots of players to the same
|
|
location isn't too uncommon and killing all those players isn't
|
|
really what one would expect to happen.
|
|
|
|
For those who really want it a config option is provided.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
index 5f69e743e2422bbcfd4678b550940960374ecabd..bb0a5e3cdfec18a71c30fde98d21affcd95a9885 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
@@ -95,6 +95,7 @@ import net.minecraft.util.Mth;
|
|
import net.minecraft.util.RandomSource;
|
|
import net.minecraft.util.Unit;
|
|
import net.minecraft.world.damagesource.DamageSource;
|
|
+import net.minecraft.world.damagesource.DamageSources;
|
|
import net.minecraft.world.effect.MobEffectInstance;
|
|
import net.minecraft.world.effect.MobEffects;
|
|
import net.minecraft.world.entity.Entity;
|
|
@@ -1430,7 +1431,7 @@ public class ServerPlayer extends Player {
|
|
|
|
@Override
|
|
public boolean isInvulnerableTo(DamageSource damageSource) {
|
|
- return super.isInvulnerableTo(damageSource) || this.isChangingDimension();
|
|
+ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || !this.level().paperConfig().collisions.allowPlayerCrammingDamage && damageSource == damageSources().cramming(); // Paper - disable player cramming
|
|
}
|
|
|
|
@Override
|