PaperMC/patches/server/0961-Lazily-create-LootContext-for-criterions.patch
Jake Potrebic 526795bacd
Update patches to handle vineflower decompiler (#10406)
* Update patches to handle vineflower decompiler

* update patches again to handle inlined simple lambdas

* update vf again and re-apply/rebuild patches

* update patches after removal of verify-merges flag

* fix compile issue

* remove maven local

* fix some issues

* address more issues

* fix collision patch

* use paperweight release

* more fixes

* update fineflower and fix patches again

* add missing comment descriptor

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2024-04-12 12:14:06 -07:00

30 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrPowerGamerBR <git@mrpowergamerbr.com>
Date: Tue, 21 Nov 2023 12:16:39 -0300
Subject: [PATCH] Lazily create LootContext for criterions
For each player on each tick, enter block triggers are invoked, and these create loot contexts that are promptly thrown away since the trigger doesn't pass the predicate
To avoid this, we now lazily create the LootContext if the criterion passes the predicate AND if any of the listener triggers require a loot context instance
diff --git a/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java b/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java
index 795d1f3e6065baee4cadf71ae0eeabfa5522199b..557de599b3496105b572bebb86313e3441947bae 100644
--- a/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java
+++ b/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java
@@ -42,14 +42,14 @@ public abstract class SimpleCriterionTrigger<T extends SimpleCriterionTrigger.Si
PlayerAdvancements playerAdvancements = player.getAdvancements();
Set<CriterionTrigger.Listener<T>> set = (Set) playerAdvancements.criterionData.get(this); // Paper - fix AdvancementDataPlayer leak
if (set != null && !set.isEmpty()) {
- LootContext lootContext = EntityPredicate.createContext(player, player);
+ LootContext lootContext = null; // EntityPredicate.createContext(player, player); // Paper - Perf: lazily create LootContext for criterions
List<CriterionTrigger.Listener<T>> list = null;
for (CriterionTrigger.Listener<T> listener : set) {
T simpleInstance = listener.trigger();
if (predicate.test(simpleInstance)) {
Optional<ContextAwarePredicate> optional = simpleInstance.player();
- if (optional.isEmpty() || optional.get().matches(lootContext)) {
+ if (optional.isEmpty() || optional.get().matches(lootContext = (lootContext == null ? EntityPredicate.createContext(player, player) : lootContext))) { // Paper - Perf: lazily create LootContext for criterions
if (list == null) {
list = Lists.newArrayList();
}