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722983fbc7
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
88 lines
3.7 KiB
Diff
88 lines
3.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Wed, 15 Apr 2020 18:23:28 -0700
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Subject: [PATCH] Optimise ArraySetSorted#removeIf
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Remove iterator allocation and ensure the call is always O(n)
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diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
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+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
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@@ -0,0 +0,0 @@ public abstract class DistanceManager {
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protected void purgeStaleTickets() {
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++this.ticketTickCounter;
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ObjectIterator objectiterator = this.tickets.long2ObjectEntrySet().fastIterator();
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+ // Paper start - use optimised removeIf
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+ long[] currChunk = new long[1];
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+ long ticketCounter = DistanceManager.this.ticketTickCounter;
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+ java.util.function.Predicate<Ticket<?>> removeIf = (ticket) -> {
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+ final boolean ret = ticket.timedOut(ticketCounter);
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+ if (ret) {
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+ this.tickingTicketsTracker.removeTicket(currChunk[0], ticket);
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+ }
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+ return ret;
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+ };
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+ // Paper end - use optimised removeIf
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while (objectiterator.hasNext()) {
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Entry<SortedArraySet<Ticket<?>>> entry = (Entry) objectiterator.next();
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- Iterator<Ticket<?>> iterator = ((SortedArraySet) entry.getValue()).iterator();
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- boolean flag = false;
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+ // Paper start - use optimised removeIf
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+ Iterator<Ticket<?>> iterator = null;
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+ currChunk[0] = entry.getLongKey();
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+ boolean flag = entry.getValue().removeIf(removeIf);
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- while (iterator.hasNext()) {
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+ while (false && iterator.hasNext()) {
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+ // Paper end - use optimised removeIf
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Ticket<?> ticket = (Ticket) iterator.next();
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if (ticket.timedOut(this.ticketTickCounter)) {
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diff --git a/src/main/java/net/minecraft/util/SortedArraySet.java b/src/main/java/net/minecraft/util/SortedArraySet.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/util/SortedArraySet.java
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+++ b/src/main/java/net/minecraft/util/SortedArraySet.java
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@@ -0,0 +0,0 @@ public class SortedArraySet<T> extends AbstractSet<T> {
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this.contents = (T[])castRawArray(new Object[initialCapacity]);
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}
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}
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+ // Paper start - optimise removeIf
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+ @Override
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+ public boolean removeIf(java.util.function.Predicate<? super T> filter) {
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+ // prev. impl used an iterator, which could be n^2 and creates garbage
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+ int i = 0, len = this.size;
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+ T[] backingArray = this.contents;
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+
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+ for (;;) {
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+ if (i >= len) {
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+ return false;
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+ }
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+ if (!filter.test(backingArray[i])) {
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+ ++i;
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+ continue;
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+ }
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+ break;
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+ }
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+
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+ // we only want to write back to backingArray if we really need to
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+
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+ int lastIndex = i; // this is where new elements are shifted to
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+
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+ for (; i < len; ++i) {
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+ T curr = backingArray[i];
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+ if (!filter.test(curr)) { // if test throws we're screwed
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+ backingArray[lastIndex++] = curr;
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+ }
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+ }
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+
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+ // cleanup end
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+ Arrays.fill(backingArray, lastIndex, len, null);
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+ this.size = lastIndex;
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+ return true;
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+ }
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+ // Paper end - optimise removeIf
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public static <T extends Comparable<T>> SortedArraySet<T> create() {
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return create(10);
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