PaperMC/patches/server/Optimise-ArraySetSorted-removeIf.patch
Spottedleaf 722983fbc7 1.18 misc performance dev branch (#7368)
- Port player chunk loader patch
Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking.
Adds simulation distance API, deprecates old no-tick method.
- More collision optimisations
Ancient patch from tuinity that never could be pushed to master.
- Fix Optimise ArraySetSorted#removeIf patch
- Execute chunk tasks fairly for worlds while waiting for next tick
- Port Replace ticket level propagator
2022-02-18 09:44:46 -08:00

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3.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Wed, 15 Apr 2020 18:23:28 -0700
Subject: [PATCH] Optimise ArraySetSorted#removeIf
Remove iterator allocation and ensure the call is always O(n)
diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
protected void purgeStaleTickets() {
++this.ticketTickCounter;
ObjectIterator objectiterator = this.tickets.long2ObjectEntrySet().fastIterator();
+ // Paper start - use optimised removeIf
+ long[] currChunk = new long[1];
+ long ticketCounter = DistanceManager.this.ticketTickCounter;
+ java.util.function.Predicate<Ticket<?>> removeIf = (ticket) -> {
+ final boolean ret = ticket.timedOut(ticketCounter);
+ if (ret) {
+ this.tickingTicketsTracker.removeTicket(currChunk[0], ticket);
+ }
+ return ret;
+ };
+ // Paper end - use optimised removeIf
while (objectiterator.hasNext()) {
Entry<SortedArraySet<Ticket<?>>> entry = (Entry) objectiterator.next();
- Iterator<Ticket<?>> iterator = ((SortedArraySet) entry.getValue()).iterator();
- boolean flag = false;
+ // Paper start - use optimised removeIf
+ Iterator<Ticket<?>> iterator = null;
+ currChunk[0] = entry.getLongKey();
+ boolean flag = entry.getValue().removeIf(removeIf);
- while (iterator.hasNext()) {
+ while (false && iterator.hasNext()) {
+ // Paper end - use optimised removeIf
Ticket<?> ticket = (Ticket) iterator.next();
if (ticket.timedOut(this.ticketTickCounter)) {
diff --git a/src/main/java/net/minecraft/util/SortedArraySet.java b/src/main/java/net/minecraft/util/SortedArraySet.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/util/SortedArraySet.java
+++ b/src/main/java/net/minecraft/util/SortedArraySet.java
@@ -0,0 +0,0 @@ public class SortedArraySet<T> extends AbstractSet<T> {
this.contents = (T[])castRawArray(new Object[initialCapacity]);
}
}
+ // Paper start - optimise removeIf
+ @Override
+ public boolean removeIf(java.util.function.Predicate<? super T> filter) {
+ // prev. impl used an iterator, which could be n^2 and creates garbage
+ int i = 0, len = this.size;
+ T[] backingArray = this.contents;
+
+ for (;;) {
+ if (i >= len) {
+ return false;
+ }
+ if (!filter.test(backingArray[i])) {
+ ++i;
+ continue;
+ }
+ break;
+ }
+
+ // we only want to write back to backingArray if we really need to
+
+ int lastIndex = i; // this is where new elements are shifted to
+
+ for (; i < len; ++i) {
+ T curr = backingArray[i];
+ if (!filter.test(curr)) { // if test throws we're screwed
+ backingArray[lastIndex++] = curr;
+ }
+ }
+
+ // cleanup end
+ Arrays.fill(backingArray, lastIndex, len, null);
+ this.size = lastIndex;
+ return true;
+ }
+ // Paper end - optimise removeIf
public static <T extends Comparable<T>> SortedArraySet<T> create() {
return create(10);