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https://github.com/PaperMC/Paper.git
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5b6dfb3463
This work is 100% unfinished. I am pushing it up so that we as a team can work on this update. Do not try to use this branch. You will fail.
68 lines
2.6 KiB
Diff
68 lines
2.6 KiB
Diff
From a44894177052ab64b102687ed47812440f2289b7 Mon Sep 17 00:00:00 2001
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From: Sudzzy <originmc@outlook.com>
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Date: Wed, 2 Mar 2016 15:03:53 -0600
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Subject: [PATCH] Configurable mob spawner tick rate
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 0130e5860..47f391243 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -162,4 +162,9 @@ public class PaperWorldConfig {
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private void disableIceAndSnow(){
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disableIceAndSnow = getBoolean("disable-ice-and-snow", false);
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}
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+
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+ public int mobSpawnerTickRate;
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+ private void mobSpawnerTickRate() {
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+ mobSpawnerTickRate = getInt("mob-spawner-tick-rate", 1);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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index e9650d962..61472a0eb 100644
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--- a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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+++ b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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@@ -22,6 +22,7 @@ public abstract class MobSpawnerAbstract {
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public int maxNearbyEntities = 6;
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public int requiredPlayerRange = 16;
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public int spawnRange = 4;
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+ private int tickDelay = 0; // Paper
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public MobSpawnerAbstract() {}
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@@ -51,6 +52,10 @@ public abstract class MobSpawnerAbstract {
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}
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public void c() {
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+ // Paper start - Configurable mob spawner tick rate
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+ if (spawnDelay > 0 && --tickDelay > 0) return;
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+ tickDelay = this.a().paperConfig.mobSpawnerTickRate;
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+ // Paper end
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if (!this.h()) {
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this.f = this.e;
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} else {
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@@ -64,18 +69,18 @@ public abstract class MobSpawnerAbstract {
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this.a().addParticle(Particles.M, d0, d1, d2, 0.0D, 0.0D, 0.0D);
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this.a().addParticle(Particles.y, d0, d1, d2, 0.0D, 0.0D, 0.0D);
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if (this.spawnDelay > 0) {
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- --this.spawnDelay;
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+ this.spawnDelay -= tickDelay; // Paper
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}
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this.f = this.e;
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this.e = (this.e + (double) (1000.0F / ((float) this.spawnDelay + 200.0F))) % 360.0D;
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} else {
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- if (this.spawnDelay == -1) {
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+ if (this.spawnDelay < -tickDelay) { // Paper
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this.i();
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}
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if (this.spawnDelay > 0) {
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- --this.spawnDelay;
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+ this.spawnDelay -= tickDelay; // Paper
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return;
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}
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--
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2.18.0
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