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26734e83b0
* Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 8085edde SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls 04c7e13c PR-719: Add Player Profile API 71564210 SPIGOT-6910: Add BlockDamageAbortEvent CraftBukkit Changes: febaa1c6 SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls 9dafd109 Don't send updates over large distances bdac46b0 SPIGOT-6782: EntityPortalEvent should not destroy entity when setTo() uses same world as getFrom() 8f361ece PR-1002: Add Player Profile API 911875d4 Increase outdated build delay e5f8a767 SPIGOT-6917: Use main scoreboard for /trigger a672a531 Clean up callBlockDamageEvent 8e1bdeef SPIGOT-6910: Add BlockDamageAbortEvent Spigot Changes: 6edb62f3 Rebuild patches 7fbc6a1e Rebuild patches * Updated Upstream (CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: de951355 SPIGOT-6927: Fix default value of spawn-limits in Worlds
77 lines
5.2 KiB
Diff
77 lines
5.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 11 Nov 2018 21:01:09 +0000
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Subject: [PATCH] Don't allow digging into unloaded chunks
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index 3ef782b69b9f21d12b1ef214e77bc8af8a94970b..abc7b15976131dc840f40258ed5cc4ef88c27815 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -118,8 +118,8 @@ public class ServerPlayerGameMode {
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BlockState iblockdata;
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if (this.hasDelayedDestroy) {
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- iblockdata = this.level.getBlockState(this.delayedDestroyPos);
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- if (iblockdata.isAir()) {
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+ iblockdata = this.level.getBlockStateIfLoaded(this.delayedDestroyPos); // Paper
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+ if (iblockdata == null || iblockdata.isAir()) { // Paper
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this.hasDelayedDestroy = false;
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} else {
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float f = this.incrementDestroyProgress(iblockdata, this.delayedDestroyPos, this.delayedTickStart);
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@@ -130,7 +130,13 @@ public class ServerPlayerGameMode {
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}
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}
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} else if (this.isDestroyingBlock) {
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- iblockdata = this.level.getBlockState(this.destroyPos);
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+ // Paper start - don't want to do same logic as above, return instead
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+ iblockdata = this.level.getBlockStateIfLoaded(this.destroyPos);
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+ if (iblockdata == null) {
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+ this.isDestroyingBlock = false;
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+ return;
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+ }
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+ // Paper end
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if (iblockdata.isAir()) {
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this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
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this.lastSentState = -1;
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@@ -162,6 +168,7 @@ public class ServerPlayerGameMode {
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double d3 = d0 * d0 + d1 * d1 + d2 * d2;
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if (d3 > 36.0D) {
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+ if (true) return; // Paper - Don't notify if unreasonably far away
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this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, false, "too far"));
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} else if (pos.getY() >= worldHeight) {
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this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, false, "too high"));
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@@ -294,10 +301,12 @@ public class ServerPlayerGameMode {
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this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "stopped destroying"));
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} else if (action == ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK) {
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this.isDestroyingBlock = false;
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- if (!Objects.equals(this.destroyPos, pos)) {
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+ if (!Objects.equals(this.destroyPos, pos) && !BlockPos.ZERO.equals(this.destroyPos)) {
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ServerPlayerGameMode.LOGGER.debug("Mismatch in destroy block pos: {} {}", this.destroyPos, pos); // CraftBukkit - SPIGOT-5457 sent by client when interact event cancelled
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- this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
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- this.player.connection.send(new ClientboundBlockBreakAckPacket(this.destroyPos, this.level.getBlockState(this.destroyPos), action, true, "aborted mismatched destroying"));
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+ BlockState type = this.level.getBlockStateIfLoaded(this.destroyPos); // Paper - don't load unloaded chunks for stale records here
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+ if (type != null) this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1); // Paper
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+ if (type != null) this.player.connection.send(new ClientboundBlockBreakAckPacket(this.destroyPos, type, action, true, "aborted mismatched destroying")); // Paper
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+ this.destroyPos = BlockPos.ZERO; // Paper
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}
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this.level.destroyBlockProgress(this.player.getId(), pos, -1);
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 99f8c661908d6540b8f0bb08a9fd0f5511c885d1..c5800f0e502815bf0e71a389e30e9b604ac6b107 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1555,7 +1555,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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case START_DESTROY_BLOCK:
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case ABORT_DESTROY_BLOCK:
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case STOP_DESTROY_BLOCK:
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+ // Paper start - Don't allow digging in unloaded chunks
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+ if (this.player.level.getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4) == null) {
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+ return;
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+ }
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this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level.getMaxBuildHeight());
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+ // Paper end - Don't allow digging in unloaded chunks
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return;
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default:
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throw new IllegalArgumentException("Invalid player action");
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