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68 lines
3.9 KiB
Diff
68 lines
3.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 11 Mar 2021 03:03:32 -0800
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Subject: [PATCH] Do not run close logic for inventories on chunk unload
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Still call the event and change the active container though. We
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want to avoid close logic because it's possible to load the
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chunk through it. This should also be OK from a leak prevention/
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state desync POV because the TE is getting unloaded anyways.
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index cd262cbe8f5f9588dd1d9fcd308eeb0418f54922..bc6f48892290ac3e6909fb401a559b1148b405b4 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1306,9 +1306,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
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// Spigot Start
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for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) {
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if (tileentity instanceof net.minecraft.world.Container) {
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+ // Paper start - this area looks like it can load chunks, change the behavior
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+ // chests for example can apply physics to the world
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+ // so instead we just change the active container and call the event
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for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) {
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- h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
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+ ((org.bukkit.craftbukkit.entity.CraftHumanEntity)h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
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}
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+ // Paper end
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}
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}
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// Spigot End
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 6c0c1f7f4f3407164ee39abf4c87ffcc057994fd..a3274d3506b90422e4acdf6446e351b2da65b29c 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -1577,6 +1577,18 @@ public class ServerPlayer extends Player {
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this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
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this.doCloseContainer();
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}
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+ // Paper start - special close for unloaded inventory
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+ @Override
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+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
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+ // copied from above
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+ CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit
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+ // Paper end
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+ // copied from below
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+ this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
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+ this.containerMenu = this.inventoryMenu;
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+ // do not run close logic
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+ }
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+ // Paper end - special close for unloaded inventory
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public void doCloseContainer() {
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this.containerMenu.removed(this);
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 2a61de30508266768fc2b55420d5272ab538330c..570d2325997e2465a8e17803ea882bc07ca64c38 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -496,6 +496,11 @@ public abstract class Player extends LivingEntity {
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this.containerMenu = this.inventoryMenu;
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}
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// Paper end
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+ // Paper start - special close for unloaded inventory
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+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
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+ this.containerMenu = this.inventoryMenu;
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+ }
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+ // Paper end - special close for unloaded inventory
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public void closeContainer() {
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this.containerMenu = this.inventoryMenu;
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