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d16a5d8813
Prereq changes for the coming storm of performance patches. Includes optimising incremental saving
28 lines
1.4 KiB
Diff
28 lines
1.4 KiB
Diff
From e602e81e6efe942af77eebd833748d97b5ad9e9b Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 22 Jun 2019 04:20:47 -0700
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Subject: [PATCH] Use ChunkStatus cache when saving protochunks
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The cache should contain the chunk status when saving. If not it
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will load it.
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index 6c4804232a..8bd212388a 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -843,8 +843,10 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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NBTTagCompound nbttagcompound;
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if (chunkstatus.getType() != ChunkStatus.Type.LEVELCHUNK) {
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- nbttagcompound = this.readChunkData(chunkcoordintpair);
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- if (nbttagcompound != null && ChunkRegionLoader.a(nbttagcompound) == ChunkStatus.Type.LEVELCHUNK) {
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+ // Paper start - Optimize save by using status cache
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+ ChunkStatus statusOnDisk = this.getChunkStatusOnDisk(chunkcoordintpair);
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+ if (statusOnDisk != null && statusOnDisk.getType() == ChunkStatus.Type.LEVELCHUNK) {
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+ // Paper end
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return false;
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}
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--
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2.25.0.windows.1
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