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fe54a13b13
Since the method is overloaded, the call to super (which is changed to call the overloaded method) without the additional parameters will result in recursion.
91 lines
5.5 KiB
Diff
91 lines
5.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Sat, 25 Jun 2022 19:45:20 -0400
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Subject: [PATCH] Send block entities after destroy prediction
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Minecraft's prediction system does not handle block entities, so if we are manually sending block entities during
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block breaking we need to set it after the prediction is finished. This fixes block entities not showing when cancelling the BlockBreakEvent.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index 96fde7b84ce4d195d0c54deff71df9fcf8447979..6cc9c28032cafd15d884223a01208ce6f027c151 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -62,6 +62,8 @@ public class ServerPlayerGameMode {
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private BlockPos delayedDestroyPos;
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private int delayedTickStart;
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private int lastSentState;
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+ public boolean captureSentBlockEntities = false; // Paper
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+ public boolean capturedBlockEntity = false; // Paper
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public ServerPlayerGameMode(ServerPlayer player) {
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this.gameModeForPlayer = GameType.DEFAULT_MODE;
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@@ -188,10 +190,7 @@ public class ServerPlayerGameMode {
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this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
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this.debugLogging(pos, false, sequence, "may not interact");
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// Update any tile entity data for this block
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- BlockEntity tileentity = this.level.getBlockEntity(pos);
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- if (tileentity != null) {
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- this.player.connection.send(tileentity.getUpdatePacket());
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- }
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+ capturedBlockEntity = true; // Paper - send block entity after predicting
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// CraftBukkit end
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return;
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}
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@@ -207,10 +206,7 @@ public class ServerPlayerGameMode {
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// Paper end
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this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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// Update any tile entity data for this block
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- BlockEntity tileentity = this.level.getBlockEntity(pos);
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- if (tileentity != null) {
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- this.player.connection.send(tileentity.getUpdatePacket());
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- }
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+ capturedBlockEntity = true; // Paper - send block entity after predicting
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return;
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}
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// CraftBukkit end
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@@ -394,10 +390,12 @@ public class ServerPlayerGameMode {
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}
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// Update any tile entity data for this block
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+ if (!captureSentBlockEntities) { // Paper - Toggle this location for capturing as this is used for api
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BlockEntity tileentity = this.level.getBlockEntity(pos);
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if (tileentity != null) {
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this.player.connection.send(tileentity.getUpdatePacket());
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}
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+ } else {capturedBlockEntity = true;} // Paper end
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return false;
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}
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}
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 675467a6552cfc1f951e7c81a9be0d423cae8c44..db5368bf4970c63f21ef1e5fc7428787c90de4dd 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1751,8 +1751,28 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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return;
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}
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// Paper end - Don't allow digging in unloaded chunks
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+ // Paper start - send block entities after prediction
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+ this.player.gameMode.capturedBlockEntity = false;
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+ this.player.gameMode.captureSentBlockEntities = true;
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+ // Paper end - send block entities after prediction
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this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level().getMaxBuildHeight(), packet.getSequence());
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this.player.connection.ackBlockChangesUpTo(packet.getSequence());
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+ // Paper start - send block entities after prediction
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+ this.player.gameMode.captureSentBlockEntities = false;
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+ // If a block entity was modified speedup the block change ack to avoid the block entity
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+ // being overriden.
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+ if (this.player.gameMode.capturedBlockEntity) {
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+ // manually tick
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+ this.send(new ClientboundBlockChangedAckPacket(this.ackBlockChangesUpTo));
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+ this.player.connection.ackBlockChangesUpTo = -1;
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+
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+ this.player.gameMode.capturedBlockEntity = false;
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+ BlockEntity tileentity = this.player.level().getBlockEntity(blockposition);
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+ if (tileentity != null) {
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+ this.player.connection.send(tileentity.getUpdatePacket());
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+ }
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+ }
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+ // Paper end - send block entities after prediction
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return;
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default:
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throw new IllegalArgumentException("Invalid player action");
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