PaperMC/Spigot-Server-Patches/PlayerPickupItemEvent-setFlyAtPlayer.patch
Aikar 8778a2ef97 Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:55:24 -04:00

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2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sun, 7 May 2017 06:26:09 -0500
Subject: [PATCH] PlayerPickupItemEvent#setFlyAtPlayer
diff --git a/src/main/java/net/minecraft/server/EntityItem.java b/src/main/java/net/minecraft/server/EntityItem.java
index 99dbb1393..ae4910b4b 100644
--- a/src/main/java/net/minecraft/server/EntityItem.java
+++ b/src/main/java/net/minecraft/server/EntityItem.java
@@ -0,0 +0,0 @@ public class EntityItem extends Entity implements HopperPusher {
// CraftBukkit start - fire PlayerPickupItemEvent
int canHold = entityhuman.inventory.canHold(itemstack);
int remaining = i - canHold;
+ boolean flyAtPlayer = false; // Paper
if (this.pickupDelay <= 0 && canHold > 0) {
itemstack.setCount(canHold);
@@ -0,0 +0,0 @@ public class EntityItem extends Entity implements HopperPusher {
PlayerPickupItemEvent playerEvent = new PlayerPickupItemEvent((org.bukkit.entity.Player) entityhuman.getBukkitEntity(), (org.bukkit.entity.Item) this.getBukkitEntity(), remaining);
playerEvent.setCancelled(!entityhuman.canPickUpLoot);
this.world.getServer().getPluginManager().callEvent(playerEvent);
+ flyAtPlayer = playerEvent.getFlyAtPlayer(); // Paper
if (playerEvent.isCancelled()) {
+ // Paper Start
+ if (flyAtPlayer) {
+ entityhuman.receive(this, i);
+ }
+ // Paper End
return;
}
@@ -0,0 +0,0 @@ public class EntityItem extends Entity implements HopperPusher {
// CraftBukkit end
if (this.pickupDelay == 0 && (this.h == null || 6000 - this.age <= 200 || this.h.equals(entityhuman.getName())) && entityhuman.inventory.pickup(itemstack)) {
- entityhuman.receive(this, i);
+ // Paper Start
+ if (flyAtPlayer) {
+ entityhuman.receive(this, i);
+ }
+ // Paper End
if (itemstack.isEmpty()) {
this.die();
itemstack.setCount(i);
--