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8e972bf5aa
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: bf1fa3e3 Update to Minecraft 1.15.1 CraftBukkit Changes:30a1b691
Update to Minecraft 1.15.1e2790ae2
Remove outdated build delay. Spigot Changes: 2ee05fef Update to Minecraft 1.15.1
28 lines
1.4 KiB
Diff
28 lines
1.4 KiB
Diff
From 4d05ea5ef9cd7228debac748c43e05aa8adda786 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 22 Jun 2019 04:20:47 -0700
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Subject: [PATCH] Use ChunkStatus cache when saving protochunks
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The cache should contain the chunk status when saving. If not it
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will load it.
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index bdbadca64..bfaabfdfe 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -779,8 +779,10 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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NBTTagCompound nbttagcompound;
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if (chunkstatus.getType() != ChunkStatus.Type.LEVELCHUNK) {
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- nbttagcompound = this.readChunkData(chunkcoordintpair);
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- if (nbttagcompound != null && ChunkRegionLoader.a(nbttagcompound) == ChunkStatus.Type.LEVELCHUNK) {
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+ // Paper start - Optimize save by using status cache
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+ ChunkStatus statusOnDisk = this.getChunkStatusOnDisk(chunkcoordintpair);
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+ if (statusOnDisk != null && statusOnDisk.getType() == ChunkStatus.Type.LEVELCHUNK) {
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+ // Paper end
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return false;
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}
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--
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2.24.1
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