mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-30 16:19:03 +01:00
f831bcfce2
By: md_5 <md_5@live.com.au>
89 lines
4.2 KiB
Diff
89 lines
4.2 KiB
Diff
From 8aef49550dffe98eab42122dda445d090f7770cb Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Tue, 19 Feb 2013 17:26:20 -0500
|
|
Subject: [PATCH] Only send maps in item frames upon tracking
|
|
|
|
Maps in item frames are full of bugs.
|
|
1) It sends an update of the Maps data to ALL players in the world, not just the players tracking it.
|
|
2) It sends an update EVERY tick, not every 10 ticks as intended.
|
|
|
|
To optimize performance of maps in item frames, we will only send it once a player tracks the ItemFrame until it completes, then that player will not receive more updates.
|
|
|
|
This means cursors will not dynamically update, but the map data should refresh every time the player moves away then back.
|
|
---
|
|
.../net/minecraft/server/EntityTrackerEntry.java | 25 ++++++++++++++++------
|
|
1 file changed, 19 insertions(+), 6 deletions(-)
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EntityTrackerEntry.java b/src/main/java/net/minecraft/server/EntityTrackerEntry.java
|
|
index 4948f23..45e469a 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityTrackerEntry.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityTrackerEntry.java
|
|
@@ -36,6 +36,7 @@ public class EntityTrackerEntry {
|
|
public boolean n = false;
|
|
public Set trackedPlayers = new HashSet();
|
|
|
|
+ public List<EntityPlayer> playersToUpdate = new java.util.ArrayList<EntityPlayer>(); // Spigot
|
|
public EntityTrackerEntry(Entity entity, int i, int j, boolean flag) {
|
|
this.tracker = entity;
|
|
this.b = i;
|
|
@@ -73,17 +74,17 @@ public class EntityTrackerEntry {
|
|
this.broadcast(new Packet39AttachEntity(this.tracker, this.tracker.vehicle));
|
|
}
|
|
|
|
- if (this.tracker instanceof EntityItemFrame && this.m % 10 == 0) {
|
|
+ if (this.tracker instanceof EntityItemFrame) { // Spigot - has to be ran every tick for general frames or they may pop off?
|
|
EntityItemFrame i4 = (EntityItemFrame) this.tracker;
|
|
ItemStack i5 = i4.i();
|
|
|
|
- if (i5 != null && i5.getItem() instanceof ItemWorldMap) {
|
|
+ if (this.m++ % 10 == 0 && i5 != null && i5.getItem() instanceof ItemWorldMap && playersToUpdate.size() > 0) { // Spigot
|
|
WorldMap i7 = Item.MAP.getSavedMap(i5, this.tracker.world);
|
|
- Iterator j0 = list.iterator();
|
|
+ Iterator j0 = playersToUpdate.iterator(); // Spigot
|
|
|
|
while (j0.hasNext()) {
|
|
- EntityHuman j1 = (EntityHuman) j0.next();
|
|
- EntityPlayer j2 = (EntityPlayer) j1;
|
|
+ //EntityHuman j1 = (EntityHuman) j0.next(); // Spigot - unused
|
|
+ EntityPlayer j2 = (EntityPlayer) j0.next(); // Spigot
|
|
|
|
i7.a(j2, i5);
|
|
if (j2.playerConnection.lowPriorityCount() <= 5) {
|
|
@@ -91,7 +92,7 @@ public class EntityTrackerEntry {
|
|
|
|
if (j3 != null) {
|
|
j2.playerConnection.sendPacket(j3);
|
|
- }
|
|
+ } else { j0.remove(); } // Spigot
|
|
}
|
|
}
|
|
}
|
|
@@ -330,6 +331,17 @@ public class EntityTrackerEntry {
|
|
}
|
|
}
|
|
|
|
+ // Spigot start - add player to list to receive initial map updates.
|
|
+ if (this.tracker instanceof EntityItemFrame) {
|
|
+ EntityItemFrame i4 = (EntityItemFrame) this.tracker;
|
|
+ ItemStack i5 = i4.i();
|
|
+
|
|
+ if (i5 != null && i5.getItem() instanceof ItemWorldMap) {
|
|
+ this.playersToUpdate.add(entityplayer);
|
|
+ }
|
|
+ }
|
|
+ // Spigot end
|
|
+
|
|
if (this.tracker instanceof EntityHuman) {
|
|
EntityHuman entityhuman = (EntityHuman) this.tracker;
|
|
|
|
@@ -356,6 +368,7 @@ public class EntityTrackerEntry {
|
|
}
|
|
} else if (this.trackedPlayers.contains(entityplayer)) {
|
|
this.trackedPlayers.remove(entityplayer);
|
|
+ this.playersToUpdate.remove(entityplayer); // Spigot
|
|
entityplayer.removeQueue.add(Integer.valueOf(this.tracker.id));
|
|
}
|
|
}
|
|
--
|
|
1.8.1-rc2
|
|
|