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7d69214b54
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
00bff0270
SPIGOT-5794: Do not skip PlayerInteractEvent
51 lines
2.8 KiB
Diff
51 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 27 Feb 2019 22:18:40 -0500
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Subject: [PATCH] Limit Client Sign length more
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modified clients can send more data from the client
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to the server and it would get stored on the sign as sent.
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Mojang has a limit of 384 which is much higher than reasonable.
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the client can barely render around 16 characters as-is, but formatting
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codes can get it to be more than 16 actual length.
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Set a limit of 80 which should give an average of 16 characters 2
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sets of legacy formatting codes which should be plenty for all uses.
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This does not strip any existing data from the NBT as plugins
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may use this for storing data out of the rendered area.
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it only impacts data sent from the client.
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Set -DPaper.maxSignLength=XX to change limit or -1 to disable
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 2728e400b9f4a429e58cb0ec22c41cc3b8e141ab..18ea59a5b9bb3720696fc8732f9eab19674e8ddf 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -103,6 +103,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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private int E;
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private int receivedMovePackets;
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private int processedMovePackets;
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+ private static final int MAX_SIGN_LINE_LENGTH = Integer.getInteger("Paper.maxSignLength", 80);
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private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
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public PlayerConnection(MinecraftServer minecraftserver, NetworkManager networkmanager, EntityPlayer entityplayer) {
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@@ -2593,6 +2594,15 @@ public class PlayerConnection implements PacketListenerPlayIn {
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String[] lines = new String[4];
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for (int i = 0; i < astring.length; ++i) {
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+ // Paper start - cap line length - modified clients can send longer data than normal
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+ if (MAX_SIGN_LINE_LENGTH > 0 && astring[i].length() > MAX_SIGN_LINE_LENGTH) {
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+ // This handles multibyte characters as 1
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+ int offset = astring[i].codePoints().limit(MAX_SIGN_LINE_LENGTH).map(Character::charCount).sum();
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+ if (offset < astring[i].length()) {
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+ astring[i] = astring[i].substring(0, offset);
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+ }
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+ }
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+ // Paper end
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lines[i] = SharedConstants.a(astring[i]); //Paper - Replaced with anvil color stripping method to stop exploits that allow colored signs to be created.
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}
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SignChangeEvent event = new SignChangeEvent((org.bukkit.craftbukkit.block.CraftBlock) player.getWorld().getBlockAt(x, y, z), this.server.getPlayer(this.player), lines);
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