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afe633df08
* convert API tests to mockito * convert server tests to mockito * add co-author
25 lines
1.5 KiB
Diff
25 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <max@themoep.de>
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Date: Sun, 20 Jun 2021 16:35:42 +0100
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Subject: [PATCH] Don't apply cramming damage to players
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It does not make a lot of sense to damage players if they get crammed,
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especially as the usecase of teleporting lots of players to the same
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location isn't too uncommon and killing all those players isn't
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really what one would expect to happen.
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For those who really want it a config option is provided.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index c40028d82908a9dc939b6304d06b6cb7d2376b31..715a719d58f3333d8c3ce761182d4932e5b08e6c 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -1453,7 +1453,7 @@ public class ServerPlayer extends Player {
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@Override
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public boolean isInvulnerableTo(DamageSource damageSource) {
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- return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER;
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+ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER || !level.paperConfig().collisions.allowPlayerCrammingDamage && damageSource == DamageSource.CRAMMING; // Paper - disable player cramming
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}
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@Override
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