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fb2c24b36d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 05ae036c PR-746: Add option to use cached map color palette 57849c1b PR-759: Add preview chat option in ServerListPingEvent 0169e65d PR-758: Add missing server properties methods from 1.19 CraftBukkit Changes: 622dbe6c2 SPIGOT-7068: SKULK and SKULK_VEIN BlockSpreadEvents Still do not reference the correct source (SKULK_CATALYST) 6c61b73f3 PR-1052: Add option to use cached map color palette c882f38ea SPIGOT-7066: Fix custom END worlds not generating DragonBattle 6866aab59 SPIGOT-2420: Can't set exp drops for EnderDragon death 9dcd46530 PR-1067: Add preview chat option in ServerListPingEvent 36c2681af PR-1066: Add missing server properties methods from 1.19 031eaadd0 Increase outdated build delay 8fda4b12f SPIGOT-7060: SCULK and SCULK_VEIN BlockSpreadEvents do not reference the correct source
89 lines
3.8 KiB
Diff
89 lines
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MiniDigger <admin@benndorf.dev>
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Date: Wed, 29 Apr 2020 02:09:17 +0200
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Subject: [PATCH] Allow delegation to vanilla chunk gen
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diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
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index 23b57b99169881aa6963694d34f55d9c5c133888..a748f268a992ac8ec9b732f530e3dd4847a3d47b 100644
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--- a/src/main/java/org/bukkit/Bukkit.java
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+++ b/src/main/java/org/bukkit/Bukkit.java
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@@ -1892,6 +1892,24 @@ public final class Bukkit {
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return server.createChunkData(world);
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}
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+ // Paper start
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+ /**
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+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world
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+ *
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+ * @param world the world to create the ChunkData for
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+ * @param x the x coordinate of the chunk
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+ * @param z the z coordinate of the chunk
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+ * @return a new ChunkData for the world
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+ * @deprecated The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to
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+ * return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.
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+ */
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+ @NotNull
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+ @Deprecated(forRemoval = true)
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+ public static ChunkGenerator.ChunkData createVanillaChunkData(@NotNull World world, int x, int z) {
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+ return server.createVanillaChunkData(world, x, z);
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+ }
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+ // Paper stop
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+
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/**
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* Creates a boss bar instance to display to players. The progress
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* defaults to 1.0
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diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
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index 5c5d124a179e8c0dc0cf24a51d406c9034f48505..e7d1ece4f1e615e2b0f4da1d85ddd60e23433d4d 100644
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--- a/src/main/java/org/bukkit/Server.java
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+++ b/src/main/java/org/bukkit/Server.java
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@@ -1589,6 +1589,22 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
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@NotNull
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public ChunkGenerator.ChunkData createChunkData(@NotNull World world);
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+ // Paper start
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+ /**
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+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world.
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+ *
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+ * @param world the world to create the ChunkData for
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+ * @param x the x coordinate of the chunk
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+ * @param z the z coordinate of the chunk
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+ * @return a new ChunkData for the world
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+ * @deprecated The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to
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+ * return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.
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+ */
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+ @NotNull
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+ @Deprecated(forRemoval = true)
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+ ChunkGenerator.ChunkData createVanillaChunkData(@NotNull World world, int x, int z);
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+ // Paper end
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+
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/**
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* Creates a boss bar instance to display to players. The progress
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* defaults to 1.0
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diff --git a/src/main/java/org/bukkit/generator/ChunkGenerator.java b/src/main/java/org/bukkit/generator/ChunkGenerator.java
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index e70e6949a9d5a5a37f0c92e139071d4060548e96..ef756dcd55146af71649658eadc45b70d3ba057f 100644
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--- a/src/main/java/org/bukkit/generator/ChunkGenerator.java
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+++ b/src/main/java/org/bukkit/generator/ChunkGenerator.java
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@@ -454,6 +454,22 @@ public abstract class ChunkGenerator {
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return false;
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}
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+ // Paper start
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+ /**
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+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world
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+ *
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+ * @param world the world to create the ChunkData for
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+ * @param x the x coordinate of the chunk
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+ * @param z the z coordinate of the chunk
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+ * @return a new ChunkData for the world
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+ *
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+ */
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+ @NotNull
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+ public ChunkData createVanillaChunkData(@NotNull World world, int x, int z) {
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+ return Bukkit.getServer().createVanillaChunkData(world, x, z);
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+ }
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+ // Paper end
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+
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/**
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* Data for a Chunk.
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*/
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