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da7138233f
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: ed0ec489 SPIGOT-7965: Unknown TransformReason for Hoglins 9db03457 SPIGOT-7964: Fix typo in Deprecation annotation d14119af PR-1082: Add "since" to Deprecation annotations e8a318d4 PR-1067: Add method to get Advancement requirements CraftBukkit Changes: 40dd796db SPIGOT-7971: NotSerializableException on serialize CraftUseCooldownComponent fa85c5e0a SPIGOT-7968: ProjectileHitEvent not trigerred when arrow hits entity b75b792ec SPIGOT-7970: World#getMaxHeight() returning incorrect value 2b9a094bb SPIGOT-7965: Unknown TransformReason for Hoglins fd3f5a380 SPIGOT-7966: Some trees do not generate with #generateTree f2822317c PR-1515: Add a Class reader and Class node argument provider 07abf6852 PR-1514: Add a test case for ClassTraverser a7577cb24 Fix Inventory#addItem not respecting max stack size 066a74e74 PR-1490: Add method to get Advancement requirements 4a1df30e4 PR-1512: Test Art class based on specific values instead of the implementation, to better catch implementation changes 53254c56f PR-1503: Simplify CAS loop to getAndSet e9447dc5e Make BlockDataMeta#setBlockData hide unspecified states dd08a7120 SPIGOT-7960: Fix inconsistency between natural item drop coordinates e9e8ed753 SPIGOT-7960: Improve natural item drop methods Spigot Changes: 60c9969b Rebuild patches
75 lines
3.1 KiB
Diff
75 lines
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 22 Apr 2021 17:17:54 -0700
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Subject: [PATCH] add RespawnFlags to PlayerRespawnEvent
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diff --git a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
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index 7e765886179b08d6b2edb5319aeacc9e7db5b8c2..4d925774f75e8982a8141a28de71e568834e1433 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
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@@ -18,6 +18,7 @@ public class PlayerRespawnEvent extends PlayerEvent {
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private final boolean isBedSpawn;
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private final boolean isAnchorSpawn;
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private final RespawnReason respawnReason;
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+ private final java.util.Set<RespawnFlag> respawnFlags; // Paper
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@Deprecated(since = "1.16.1")
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public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn) {
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@@ -29,12 +30,24 @@ public class PlayerRespawnEvent extends PlayerEvent {
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this(respawnPlayer, respawnLocation, isBedSpawn, false, RespawnReason.PLUGIN);
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}
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+ @Deprecated // Paper
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public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn, @NotNull final RespawnReason respawnReason) {
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+ // Paper start
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+ this(respawnPlayer, respawnLocation, isBedSpawn, isAnchorSpawn, respawnReason, com.google.common.collect.ImmutableSet.builder());
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+ }
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+
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+ public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn, @NotNull final RespawnReason respawnReason, @NotNull final com.google.common.collect.ImmutableSet.Builder<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag> respawnFlags) {
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+ // Paper end
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super(respawnPlayer);
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this.respawnLocation = respawnLocation;
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this.isBedSpawn = isBedSpawn;
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this.isAnchorSpawn = isAnchorSpawn;
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this.respawnReason = respawnReason;
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+ // Paper start
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+ if (this.isBedSpawn) { respawnFlags.add(RespawnFlag.BED_SPAWN); }
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+ if (this.isAnchorSpawn) { respawnFlags.add(RespawnFlag.ANCHOR_SPAWN); }
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+ this.respawnFlags = respawnFlags.build();
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+ // Paper end
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}
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/**
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@@ -116,4 +129,31 @@ public class PlayerRespawnEvent extends PlayerEvent {
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*/
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PLUGIN;
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}
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+
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+ // Paper start
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+ /**
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+ * Get the set of flags that apply to this respawn.
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+ *
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+ * @return an immutable set of the flags that apply to this respawn
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+ */
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+ @NotNull
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+ public java.util.Set<RespawnFlag> getRespawnFlags() {
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+ return respawnFlags;
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+ }
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+
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+ public enum RespawnFlag {
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+ /**
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+ * Will use the bed spawn location
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+ */
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+ BED_SPAWN,
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+ /**
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+ * Will use the respawn anchor location
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+ */
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+ ANCHOR_SPAWN,
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+ /**
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+ * Is caused by going to the end portal in the end.
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+ */
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+ END_PORTAL,
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+ }
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+ // Paper end
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}
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