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Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
70 lines
4.4 KiB
Diff
70 lines
4.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Warrior <50800980+Warriorrrr@users.noreply.github.com>
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Date: Sat, 10 Feb 2024 10:03:48 +0100
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Subject: [PATCH] Add getChunkSnapshot includeLightData parameter
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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index 887a17a0833064eb5701222e5fb6f5ccf9511588..5fc9e8e969debb3e15ed474b36a1c48b086d0449 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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@@ -328,12 +328,21 @@ public class CraftChunk implements Chunk {
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@Override
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public ChunkSnapshot getChunkSnapshot(boolean includeMaxBlockY, boolean includeBiome, boolean includeBiomeTempRain) {
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+ // Paper start - Add getChunkSnapshot includeLightData parameter
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+ return getChunkSnapshot(includeMaxBlockY, includeBiome, includeBiomeTempRain, true);
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+ }
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+
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+ @Override
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+ public ChunkSnapshot getChunkSnapshot(boolean includeMaxBlockY, boolean includeBiome, boolean includeBiomeTempRain, boolean includeLightData) {
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+ // Paper end - Add getChunkSnapshot includeLightData parameter
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ChunkAccess chunk = this.getHandle(ChunkStatus.FULL);
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LevelChunkSection[] cs = chunk.getSections();
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PalettedContainer[] sectionBlockIDs = new PalettedContainer[cs.length];
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- byte[][] sectionSkyLights = new byte[cs.length][];
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- byte[][] sectionEmitLights = new byte[cs.length][];
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+ // Paper start - Add getChunkSnapshot includeLightData parameter
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+ byte[][] sectionSkyLights = includeLightData ? new byte[cs.length][] : null;
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+ byte[][] sectionEmitLights = includeLightData ? new byte[cs.length][] : null;
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+ // Paper end - Add getChunkSnapshot includeLightData parameter
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boolean[] sectionEmpty = new boolean[cs.length];
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PalettedContainerRO<Holder<net.minecraft.world.level.biome.Biome>>[] biome = (includeBiome || includeBiomeTempRain) ? new PalettedContainer[cs.length] : null;
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@@ -350,6 +359,7 @@ public class CraftChunk implements Chunk {
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}
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// Paper end - Fix ChunkSnapshot#isSectionEmpty(int)
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+ if (includeLightData) { // Paper - Add getChunkSnapshot includeLightData parameter
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LevelLightEngine lightengine = this.worldServer.getLightEngine();
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DataLayer skyLightArray = lightengine.getLayerListener(LightLayer.SKY).getDataLayerData(SectionPos.of(this.x, chunk.getSectionYFromSectionIndex(i), this.z)); // SPIGOT-7498: Convert section index
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if (skyLightArray == null) {
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@@ -365,6 +375,7 @@ public class CraftChunk implements Chunk {
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sectionEmitLights[i] = new byte[2048];
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System.arraycopy(emitLightArray.getData(), 0, sectionEmitLights[i], 0, 2048);
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}
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+ } // Paper - Add getChunkSnapshot includeLightData parameter
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if (biome != null) {
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biome[i] = ((PalettedContainer<Holder<net.minecraft.world.level.biome.Biome>>) cs[i].getBiomes()).copy(); // Paper - Perf: use copy instead of round tripping with codecs
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunkSnapshot.java b/src/main/java/org/bukkit/craftbukkit/CraftChunkSnapshot.java
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index c88e4ba701b2a2325b76478b7f47278157afd2ef..ddcbdbcbfeb6efe0a587b1181505423cc9d2c951 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftChunkSnapshot.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunkSnapshot.java
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@@ -119,6 +119,7 @@ public class CraftChunkSnapshot implements ChunkSnapshot {
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@Override
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public final int getBlockSkyLight(int x, int y, int z) {
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+ Preconditions.checkState(this.skylight != null, "ChunkSnapshot created without light data. Please call getSnapshot with includeLightData=true"); // Paper - Add getChunkSnapshot includeLightData parameter
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this.validateChunkCoordinates(x, y, z);
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int off = ((y & 0xF) << 7) | (z << 3) | (x >> 1);
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@@ -127,6 +128,7 @@ public class CraftChunkSnapshot implements ChunkSnapshot {
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@Override
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public final int getBlockEmittedLight(int x, int y, int z) {
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+ Preconditions.checkState(this.emitlight != null, "ChunkSnapshot created without light data. Please call getSnapshot with includeLightData=true"); // Paper - Add getChunkSnapshot includeLightData parameter
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this.validateChunkCoordinates(x, y, z);
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int off = ((y & 0xF) << 7) | (z << 3) | (x >> 1);
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