mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 23:57:43 +01:00
73983e4c16
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 3dc4cdcd Update to Minecraft 1.14.3-pre4 88b25a8c SPIGOT-5098: Add a method to allow colored sign changes 6d913552 Update to Minecraft 1.14.3-pre4 CraftBukkit Changes:f1f33559
Update to Minecraft 1.14.38a3d3f49
SPIGOT-5098: Add a method to allow colored sign changes533290e2
SPIGOT-5100: Console warning from pig zombie targeting6dde4b9f
SPIGOT-5094: Allow opening merchant for wandering traders and hide the xp bar for custom merchants9af90077
SPIGOT-5097: Bukkit.clearRecipes() no longer working38fa220f
Fix setting game rules via the APIfe3930ce
Update to Minecraft 1.14.3-pre4da071ec5
Remove outdated build delay. Spigot Changes: 4d2f30f1 Update to Minecraft 1.14.3 f16400e3 Update to Minecraft 1.14.3-pre4
40 lines
1.3 KiB
Diff
40 lines
1.3 KiB
Diff
From 69961ff56b5517f3eba960e3d0d2188d8e852338 Mon Sep 17 00:00:00 2001
|
|
From: BillyGalbreath <Blake.Galbreath@GMail.com>
|
|
Date: Tue, 4 Sep 2018 15:01:54 -0500
|
|
Subject: [PATCH] Expose attack cooldown methods for Player
|
|
|
|
|
|
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
|
|
index 7ae67786..8d8d8957 100644
|
|
--- a/src/main/java/org/bukkit/entity/Player.java
|
|
+++ b/src/main/java/org/bukkit/entity/Player.java
|
|
@@ -1957,6 +1957,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
|
|
* @param profile The new profile to use
|
|
*/
|
|
void setPlayerProfile(@NotNull PlayerProfile profile);
|
|
+
|
|
+ /**
|
|
+ * Returns the amount of ticks the current cooldown lasts
|
|
+ *
|
|
+ * @return Amount of ticks cooldown will last
|
|
+ */
|
|
+ float getCooldownPeriod();
|
|
+
|
|
+ /**
|
|
+ * Returns the percentage of attack power available based on the cooldown (zero to one).
|
|
+ *
|
|
+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
|
|
+ * @return Percentage of attack power available
|
|
+ */
|
|
+ float getCooledAttackStrength(float adjustTicks);
|
|
+
|
|
+ /**
|
|
+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
|
|
+ */
|
|
+ void resetCooldown();
|
|
// Paper end
|
|
|
|
// Spigot start
|
|
--
|
|
2.22.0
|
|
|