mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 15:47:44 +01:00
42 lines
2.5 KiB
Diff
42 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: AJMFactsheets <AJMFactsheets@gmail.com>
|
|
Date: Fri, 17 Jan 2020 17:17:54 -0600
|
|
Subject: [PATCH] Fix items not falling correctly
|
|
|
|
Since 1.14, Mojang has added an optimization which skips checking if
|
|
an item should fall every fourth tick.
|
|
|
|
However, Spigot's entity activation range class also has an
|
|
optimization which skips ticking active entities every fourth tick.
|
|
This can result in a state where an item will never properly fall
|
|
due to its move method never being called.
|
|
|
|
This patch resolves the conflict by offsetting checking Spigot's entity
|
|
activation range check from an item's move method.
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
|
|
index b72bb3b78a3b19edb67e74bdc03a46060a1f6af3..87c92e73d23a1ebb0646ba0293e1c0d51bb0e059 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
|
|
@@ -134,7 +134,7 @@ public class ItemEntity extends Entity {
|
|
}
|
|
}
|
|
|
|
- if (!this.onGround || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) {
|
|
+ if (!this.onGround || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { // Paper - Diff on change
|
|
this.move(MoverType.SELF, this.getDeltaMovement());
|
|
float f1 = 0.98F;
|
|
|
|
diff --git a/src/main/java/org/spigotmc/ActivationRange.java b/src/main/java/org/spigotmc/ActivationRange.java
|
|
index 07e5ece37af6b02210920ce6cc31738274d447a9..7bae24598218dcf0012dd21e619e6f5f984bd6f0 100644
|
|
--- a/src/main/java/org/spigotmc/ActivationRange.java
|
|
+++ b/src/main/java/org/spigotmc/ActivationRange.java
|
|
@@ -251,7 +251,7 @@ public class ActivationRange
|
|
isActive = true;
|
|
}
|
|
// Add a little performance juice to active entities. Skip 1/4 if not immune.
|
|
- } else if ( !entity.defaultActivationState && entity.tickCount % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) )
|
|
+ } else if ( !entity.defaultActivationState && entity.tickCount + entity.getId() + 1 % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) // Paper - Ensure checking item movement is offset from Spigot's entity activation range check
|
|
{
|
|
isActive = false;
|
|
}
|