PaperMC/Spigot-Server-Patches/Configurable-speed-for-water-flowing-over-lava.patch
Aikar b3416da15e Fix Village Loading Doors fix, add config option, hopefully fix farms
The patch was previously applied wrong, and still caused chunk loads.

Now, we will prevent it again, but also added a config option to
disable this optimization.

However, I also updated it so that doors are not removed if the chunk
the door is in is unloaded, so this should avoid breaking farms.

Fixes #1506
2018-09-29 12:03:11 -04:00

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3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Byteflux <byte@byteflux.net>
Date: Wed, 8 Aug 2018 16:33:21 -0600
Subject: [PATCH] Configurable speed for water flowing over lava
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index cc8fdedd5b..5bab0018da 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
}
}
+ public int waterOverLavaFlowSpeed;
+ private void waterOverLavaFlowSpeed() {
+ waterOverLavaFlowSpeed = getInt("water-over-lava-flow-speed", 5);
+ log("Water over lava flow speed: " + waterOverLavaFlowSpeed);
+ }
+
public enum DuplicateUUIDMode {
SAFE_REGEN, REGEN, DELETE, NOTHING, WARN
}
diff --git a/src/main/java/net/minecraft/server/BlockFluids.java b/src/main/java/net/minecraft/server/BlockFluids.java
index 5346eaa348..ec77cbd57e 100644
--- a/src/main/java/net/minecraft/server/BlockFluids.java
+++ b/src/main/java/net/minecraft/server/BlockFluids.java
@@ -0,0 +0,0 @@ public class BlockFluids extends Block implements IFluidSource {
public void onPlace(IBlockData iblockdata, World world, BlockPosition blockposition, IBlockData iblockdata1) {
if (this.a(world, blockposition, iblockdata)) {
- world.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) world));
+ world.I().a(blockposition, iblockdata.s().c(), this.getFlowSpeed(world, blockposition)); // Paper
}
}
+ // Paper start - Get flow speed. Throttle if its water and flowing adjacent to lava
+ public int getFlowSpeed(World world, BlockPosition blockposition) {
+ if (this.material == Material.WATER) {
+ if (
+ world.getMaterialIfLoaded(blockposition.north(1)) == Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.south(1)) == Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.west(1)) == Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.east(1)) == Material.LAVA
+ ) {
+ return world.paperConfig.waterOverLavaFlowSpeed;
+ }
+ }
+ return this.a(world);
+ }
+ // Paper end
+
public IBlockData updateState(IBlockData iblockdata, EnumDirection enumdirection, IBlockData iblockdata1, GeneratorAccess generatoraccess, BlockPosition blockposition, BlockPosition blockposition1) {
if (iblockdata.s().d() || iblockdata1.s().d()) {
generatoraccess.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) generatoraccess));
@@ -0,0 +0,0 @@ public class BlockFluids extends Block implements IFluidSource {
public void doPhysics(IBlockData iblockdata, World world, BlockPosition blockposition, Block block, BlockPosition blockposition1) {
if (this.a(world, blockposition, iblockdata)) {
- world.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) world));
+ world.I().a(blockposition, iblockdata.s().c(), this.getFlowSpeed(world, blockposition)); // Paper
}
}
--