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43535ccedc
This will improve queue times by canceling chunks when a player leaves the radius of an async loading/generating chunk. This matches behavior we had pre 1.13 for loading too.
64 lines
No EOL
2.4 KiB
Diff
64 lines
No EOL
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 29 Sep 2018 01:18:16 -0400
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Subject: [PATCH] Fix Sending Chunks to Client
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Vanilla has some screwy logic that doesn't send a chunk until
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it has been post processed. This is an issue as post processing
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doesn't occur until all neighbor chunks have been loaded.
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This can reduce view distance while generating terrain, but also
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cause bugs where chunks are never sent to the client.
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This fix always sends chunks to the client, and simply updates
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the client anytime post processing is triggered with the new chunk data.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 8da88e1c3a..64cec6d692 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
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}
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public boolean isReady() {
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- return this.C.a(ChunkStatus.POSTPROCESSED);
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+ return true; // Paper - Always send chunks
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}
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public boolean v() {
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@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
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this.h.clear();
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this.a(ChunkStatus.POSTPROCESSED);
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this.m.a(this);
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+ // Paper start - resend chunk after post process
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+ PlayerChunk playerChunk = ((WorldServer) world).getPlayerChunkMap().getChunk(locX, locZ);
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+ if (playerChunk != null) {
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+ playerChunk.done = false;
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+ playerChunk.sendAll();
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+ }
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+ // Paper end
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}
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index 6d18cdeaf7..9584238859 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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private int dirtyCount;
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private int h;
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private long i;
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- private boolean done;
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+ boolean done; // Paper - package-private
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// CraftBukkit start - add fields
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// You know the drill, https://hub.spigotmc.org/stash/projects/SPIGOT/repos/craftbukkit/browse
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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}
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}
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+ public boolean sendAll() { return b(); } // Paper - OBFHELPER
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public boolean b() {
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if (this.done) {
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return true;
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--
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