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a7ba5db3de
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Please note that this build includes changes to meet upstreams requirements for nullability annotations. While we aim for a level of accuracy, these might not be 100% correct, if there are any issues, please speak to us on discord, or open an issue on the tracker to discuss. Bukkit Changes: 9a6a1de3 Remove nullability annotations from enum constructors 3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API CraftBukkit Changes:8d8475fc
SPIGOT-4666: Force parameter in HumanEntity#sleep8b1588e2
Fix ExplosionPrimeEvent#setFire not working with EnderCrystals39a287b7
Don't ignore newlines in PlayerListHeader/Footer Spigot Changes: cf694d87 Add nullability annotations
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1.1 KiB
Diff
34 lines
No EOL
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Riley Park <rileysebastianpark@gmail.com>
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Date: Wed, 21 Dec 2016 11:47:25 -0600
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Subject: [PATCH] Add API methods to control if armour stands can move
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diff --git a/src/main/java/org/bukkit/entity/ArmorStand.java b/src/main/java/org/bukkit/entity/ArmorStand.java
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index d04e52fb..387d04e5 100644
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--- a/src/main/java/org/bukkit/entity/ArmorStand.java
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+++ b/src/main/java/org/bukkit/entity/ArmorStand.java
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@@ -0,0 +0,0 @@ public interface ArmorStand extends LivingEntity {
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* @param marker whether this is a marker
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*/
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void setMarker(boolean marker);
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+
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+ // Paper start
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+ /**
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+ * Tests if this armor stand can move.
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+ *
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+ * <p>The default value is {@code true}.</p>
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+ *
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+ * @return {@code true} if this armour stand can move, {@code false} otherwise
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+ */
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+ boolean canMove();
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+
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+ /**
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+ * Sets if this armor stand can move.
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+ *
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+ * @param move {@code true} if this armour stand can move, {@code false} otherwise
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+ */
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+ void setCanMove(boolean move);
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+ // Paper end
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}
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--
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