PaperMC/Spigot-Server-Patches/Expand-Explosions-API.patch
Shane Freeder 85e05732b2 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
0cef14e4 Remove draft API from selectEntities

CraftBukkit Changes:
a46fdbc6 Remove outdated build delay.
3697519b SPIGOT-4708: Fix ExactChoice recipes neglecting material
9ead7009 SPIGOT-4677: Add minecraft.admin.command_feedback permission
c3749a23 Remove the Damage tag from items when it is 0.
f74c7b95 SPIGOT-4706: Can't interact with active item
494eef45 Mention requirement of JIRA ticket for bug fixes
51d62dec SPIGOT-4702: Exception when middle clicking certain slots
be557e69 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
2019-04-22 22:36:14 +01:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 20 Jun 2018 23:17:24 -0400
Subject: [PATCH] Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 1cc42edae8..cfa35740b4 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -0,0 +0,0 @@ public class CraftWorld implements World {
public boolean createExplosion(double x, double y, double z, float power, boolean setFire, boolean breakBlocks) {
return !world.createExplosion(null, x, y, z, power, setFire, breakBlocks).wasCanceled;
}
+ // Paper start
+ public boolean createExplosion(Entity source, Location loc, float power, boolean setFire, boolean breakBlocks) {
+ return !world.createExplosion(source != null ? ((CraftEntity) source).getHandle() : null, loc.getX(), loc.getY(), loc.getZ(), power, setFire, breakBlocks).wasCanceled;
+ }
+ // Paper end
public boolean createExplosion(Location loc, float power) {
return createExplosion(loc, power, false);
--