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While it wasn't really "broken" before, if plugins use NMS (which they really should't be) and mess with entity management themselves, and get it wrong, they could ultimately corrupt our state expectations. I've been unable to reproduce any issues locally, but these changes are the result of me analyzing the code pretty deeply and seeing about how to make it more durable to abnormal usage. Any servers seeing oddities, please run with -Ddebug.entities=true and send me any logs triggered.
69 lines
No EOL
3.7 KiB
Diff
69 lines
No EOL
3.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 13 Apr 2016 00:25:28 -0400
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Subject: [PATCH] Remove unused World Tile Entity List
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Massive hit to performance and it is completely unnecessary.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 5fc2da0d92..04ec2a0399 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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};
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// Spigot end
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protected final Set<Entity> g = com.google.common.collect.Sets.newHashSet(); // Paper
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- public final List<TileEntity> tileEntityList = Lists.newArrayList();
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+ //public final List<TileEntity> tileEntityList = Lists.newArrayList(); // Paper - remove unused list
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public final List<TileEntity> tileEntityListTick = Lists.newArrayList();
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private final List<TileEntity> c = Lists.newArrayList();
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private final Set<TileEntity> tileEntityListUnload = com.google.common.collect.Sets.newHashSet(); // Paper
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@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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timings.tileEntityTick.startTiming(); // Spigot
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if (!this.tileEntityListUnload.isEmpty()) {
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this.tileEntityListTick.removeAll(this.tileEntityListUnload);
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- this.tileEntityList.removeAll(this.tileEntityListUnload);
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+ //this.tileEntityList.removeAll(this.tileEntityListUnload); // Paper - remove unused list
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this.tileEntityListUnload.clear();
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}
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@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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if (tileentity.x()) {
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tilesThisCycle--;
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this.tileEntityListTick.remove(tileTickPosition--);
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- this.tileEntityList.remove(tileentity);
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+ //this.tileEntityList.remove(tileentity); // Paper - remove unused list
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if (this.isLoaded(tileentity.getPosition())) {
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this.getChunkAtWorldCoords(tileentity.getPosition()).d(tileentity.getPosition());
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}
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@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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this.notify(tileentity1.getPosition(), iblockdata, iblockdata, 3);
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// CraftBukkit start
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// From above, don't screw this up - SPIGOT-1746
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- if (!this.tileEntityList.contains(tileentity1)) {
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+ if (true) { // Paper - remove unused list
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this.a(tileentity1);
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}
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// CraftBukkit end
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@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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protected void p_() {}
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public boolean a(TileEntity tileentity) {
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- boolean flag = this.tileEntityList.add(tileentity);
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+ boolean flag = true; // Paper - remove unused list
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- if (flag && tileentity instanceof ITickable) {
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+ if (flag && tileentity instanceof ITickable && !this.tileEntityListTick.contains(tileentity)) { // Paper
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this.tileEntityListTick.add(tileentity);
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}
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@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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} else {
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if (tileentity != null) {
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this.c.remove(tileentity);
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- this.tileEntityList.remove(tileentity);
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+ //this.tileEntityList.remove(tileentity); // Paper - remove unused list
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this.tileEntityListTick.remove(tileentity);
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}
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--
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