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bc127ea819
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent 205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron CraftBukkit Changes: b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket 4f34a67b #891: Fix scheduler task ID overflow and duplication issues Spigot Changes: d03d7f12 BUILDTOOLS-604: Rebuild patches
31 lines
1.9 KiB
Diff
31 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Trigary <trigary0@gmail.com>
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Date: Sat, 27 Mar 2021 11:13:30 +0100
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Subject: [PATCH] fix cancelling block falling causing client desync
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diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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index 15ec064cb9336924e16a7c9b3f76a9b6ef18d947..8336ea928faa92c6f58f8cdfb9faf1d8e26c9ccf 100644
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--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -119,8 +119,18 @@ public class FallingBlockEntity extends Entity {
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if (this.time++ == 0) {
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blockposition = this.blockPosition();
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- if (this.level.getBlockState(blockposition).is(block) && !CraftEventFactory.callEntityChangeBlockEvent(this, blockposition, Blocks.AIR.defaultBlockState()).isCancelled()) {
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- this.level.removeBlock(blockposition, false);
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+ // Paper start - fix cancelling block falling causing client desync
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+ if (this.level.getBlockState(blockposition).is(block)) {
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+ if (CraftEventFactory.callEntityChangeBlockEvent(this, blockposition, Blocks.AIR.defaultBlockState()).isCancelled()) {
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+ if (this.level.getBlockState(blockposition).is(block)) { //if listener didn't update the block
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+ ((ServerLevel) level).getChunkSource().blockChanged(blockposition);
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+ }
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+ this.discard();
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+ return;
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+ } else {
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+ this.level.removeBlock(blockposition, false);
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+ }
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+ // Paper end - fix cancelling block falling causing client desync
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} else if (!this.level.isClientSide) {
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this.discard();
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return;
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