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20503beee5
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
29 lines
1.9 KiB
Diff
29 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Sat, 10 Dec 2022 13:01:52 +0100
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Subject: [PATCH] Fix chunk snapshot biome getter
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Fixes SPIGOT-7188: https://hub.spigotmc.org/jira/browse/SPIGOT-7188
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunkSnapshot.java b/src/main/java/org/bukkit/craftbukkit/CraftChunkSnapshot.java
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index 75193684a71d694736087d1a368b8fb6a8c8363b..f39cf8e90d955c83471363e7dc5097c04894785b 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftChunkSnapshot.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunkSnapshot.java
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@@ -135,7 +135,7 @@ public class CraftChunkSnapshot implements ChunkSnapshot {
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Preconditions.checkState(this.biome != null, "ChunkSnapshot created without biome. Please call getSnapshot with includeBiome=true");
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this.validateChunkCoordinates(x, y, z);
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- PalettedContainerRO<Holder<net.minecraft.world.level.biome.Biome>> biome = this.biome[this.getSectionIndex(y >> 2)];
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+ PalettedContainerRO<Holder<net.minecraft.world.level.biome.Biome>> biome = this.biome[this.getSectionIndex(y)]; // Paper
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return CraftBlock.biomeBaseToBiome(biomeRegistry, biome.get(x >> 2, (y & 0xF) >> 2, z >> 2));
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}
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@@ -149,7 +149,7 @@ public class CraftChunkSnapshot implements ChunkSnapshot {
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Preconditions.checkState(this.biome != null, "ChunkSnapshot created without biome. Please call getSnapshot with includeBiome=true");
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this.validateChunkCoordinates(x, y, z);
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- PalettedContainerRO<Holder<net.minecraft.world.level.biome.Biome>> biome = this.biome[this.getSectionIndex(y >> 2)];
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+ PalettedContainerRO<Holder<net.minecraft.world.level.biome.Biome>> biome = this.biome[this.getSectionIndex(y)]; // Paper
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return biome.get(x >> 2, (y & 0xF) >> 2, z >> 2).value().getTemperature(new BlockPos((this.x << 4) | x, y, (this.z << 4) | z));
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}
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