mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-04 10:11:29 +01:00
b06cb423cb
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b999860d SPIGOT-2304: Add LootGenerateEvent CraftBukkit Changes:77fd87e4
SPIGOT-2304: Implement LootGenerateEventa1a705ee
SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent41712edd
SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
30 lines
No EOL
1.5 KiB
Diff
30 lines
No EOL
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Mon, 26 Nov 2018 19:21:58 -0500
|
|
Subject: [PATCH] Prevent rayTrace from loading chunks
|
|
|
|
ray tracing into an unloaded chunk should be treated as a miss
|
|
this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/IBlockAccess.java b/src/main/java/net/minecraft/server/IBlockAccess.java
|
|
index 0dff023529..29cdc00875 100644
|
|
--- a/src/main/java/net/minecraft/server/IBlockAccess.java
|
|
+++ b/src/main/java/net/minecraft/server/IBlockAccess.java
|
|
@@ -0,0 +0,0 @@ public interface IBlockAccess {
|
|
|
|
// CraftBukkit start - moved block handling into separate method for use by Block#rayTrace
|
|
default MovingObjectPositionBlock rayTraceBlock(RayTrace raytrace1, BlockPosition blockposition) {
|
|
- IBlockData iblockdata = this.getType(blockposition);
|
|
+ // Paper start - Prevent raytrace from loading chunks
|
|
+ IBlockData iblockdata = this.getTypeIfLoaded(blockposition);
|
|
+ if (iblockdata == null) {
|
|
+ // copied the last function parameter (listed below)
|
|
+ Vec3D vec3d = raytrace1.b().d(raytrace1.a());
|
|
+
|
|
+ return MovingObjectPositionBlock.a(raytrace1.a(), EnumDirection.a(vec3d.x, vec3d.y, vec3d.z), new BlockPosition(raytrace1.a()));
|
|
+ }
|
|
+ // Paper end
|
|
Fluid fluid = this.getFluid(blockposition);
|
|
Vec3D vec3d = raytrace1.b();
|
|
Vec3D vec3d1 = raytrace1.a();
|
|
--
|